1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLExtension_h 27 #define WebGLExtension_h 28 29 #include "core/html/canvas/WebGLRenderingContext.h" 30 #include "wtf/RefCounted.h" 31 32 namespace WebCore { 33 34 class WebGLExtension : public RefCounted<WebGLExtension> { 35 WTF_MAKE_FAST_ALLOCATED; 36 public: 37 // Extension names are needed to properly wrap instances in JavaScript objects. 38 enum ExtensionName { 39 ANGLEInstancedArraysName, 40 EXTFragDepthName, 41 EXTTextureFilterAnisotropicName, 42 OESElementIndexUintName, 43 OESStandardDerivativesName, 44 OESTextureFloatLinearName, 45 OESTextureFloatName, 46 OESTextureHalfFloatLinearName, 47 OESTextureHalfFloatName, 48 OESVertexArrayObjectName, 49 WebGLCompressedTextureATCName, 50 WebGLCompressedTexturePVRTCName, 51 WebGLCompressedTextureS3TCName, 52 WebGLDebugRendererInfoName, 53 WebGLDebugShadersName, 54 WebGLDepthTextureName, 55 WebGLDrawBuffersName, 56 WebGLLoseContextName, 57 }; 58 59 WebGLRenderingContext* context() { return m_context; } 60 61 virtual ~WebGLExtension(); 62 virtual ExtensionName getName() const = 0; 63 64 // Lose this extension. Passing true = force loss. Some extensions 65 // like WEBGL_lose_context are not normally lost when the context 66 // is lost but must be lost when destroying their WebGLRenderingContext. 67 virtual void lose(bool) 68 { 69 m_context = 0; 70 } 71 72 bool isLost() 73 { 74 return !m_context; 75 } 76 77 protected: 78 WebGLExtension(WebGLRenderingContext*); 79 80 WebGLRenderingContext* m_context; 81 }; 82 83 } // namespace WebCore 84 85 #endif // WebGLExtension_h 86