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    Searched defs:angles (Results 1 - 12 of 12) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintRotLike.java 62 float[] angles = new float[3]; local
64 rotations[frame].toAngles(angles);
65 this.rotLike(rotations[frame], angles, targetAngles, ipo.calculateValue(frame));
ConstraintRotLimit.java 89 float[] angles = new float[3]; local
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null); local
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles to be altered
    [all...]
  /external/chromium_org/third_party/skia/src/pathops/
SkPathOpsOp.cpp 13 // other code that walks winding in angles
23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
25 if (segment->activeAngle(nextStart, &done, &angles)) {
26 SkOpAngle* last = angles.end() - 1;
36 if (done == angles.count()) {
40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
SkPathOpsCommon.cpp 120 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
122 if (segment->activeAngle(tIndex, &done, &angles)) {
123 SkOpAngle* last = angles.end() - 1;
133 if (done == angles.count()) {
137 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
317 // the simple upward projection of the unresolved points hit unsortable angles
318 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
SkOpSegment.cpp 49 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
50 if (activeAngleInner(index, done, angles)) {
55 if (activeAngleOther(lesser, done, angles)) {
61 if (activeAngleOther(index, done, angles)) {
68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
72 return other->activeAngleInner(oIndex, done, angles);
75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
80 addAngle(angles, index, next);
96 addAngle(angles, index, prev);
213 SkTArray<SkOpAngle, true>& angles = *anglesPtr local
855 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1227 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1349 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1478 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
    [all...]
  /external/skia/src/pathops/
SkPathOpsOp.cpp 13 // other code that walks winding in angles
23 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
25 if (segment->activeAngle(nextStart, &done, &angles)) {
26 SkOpAngle* last = angles.end() - 1;
36 if (done == angles.count()) {
40 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
SkPathOpsCommon.cpp 120 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
122 if (segment->activeAngle(tIndex, &done, &angles)) {
123 SkOpAngle* last = angles.end() - 1;
133 if (done == angles.count()) {
137 bool sortable = SkOpSegment::SortAngles(angles, &sorted,
317 // the simple upward projection of the unresolved points hit unsortable angles
318 // shoot rays at right angles to the segment to find its winding, ignoring angle cases
SkOpSegment.cpp 49 bool SkOpSegment::activeAngle(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
50 if (activeAngleInner(index, done, angles)) {
55 if (activeAngleOther(lesser, done, angles)) {
61 if (activeAngleOther(index, done, angles)) {
68 bool SkOpSegment::activeAngleOther(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
72 return other->activeAngleInner(oIndex, done, angles);
75 bool SkOpSegment::activeAngleInner(int index, int* done, SkTArray<SkOpAngle, true>* angles) {
80 addAngle(angles, index, next);
96 addAngle(angles, index, prev);
213 SkTArray<SkOpAngle, true>& angles = *anglesPtr local
855 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1227 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1349 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
1478 SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; local
    [all...]
  /external/skia/tests/
PathOpsAngleTest.cpp 315 SkTDArray<SkOpAngle> angles; local
324 SkOpAngle* angle = angles.append();
350 const SkOpAngle& first = angles[idxL];
355 const SkOpAngle& second = angles[idxG];
  /external/eigen/demos/opengl/
quaternion_demo.cpp 59 static const float angles [10] = { local
83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0)
84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0)
188 // Euler angles slerp
610 but = new QRadioButton("euler angles");
613 but->setToolTip("use Euler angles to interpolate orientations");
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
bezier.c 447 float angles[2]; local
480 angles[i] = acos(cos_a)/M_PI;
483 if (angles[0] + angles[1] > 1.) {
487 angles[0] = 1. - angles[0];
488 angles[1] = 1. - angles[1];
502 float kappa = 2.*KAPPA * sign * offset * angles[i];
  /external/mesa3d/src/gallium/state_trackers/vega/
bezier.c 447 float angles[2]; local
480 angles[i] = acos(cos_a)/M_PI;
483 if (angles[0] + angles[1] > 1.) {
487 angles[0] = 1. - angles[0];
488 angles[1] = 1. - angles[1];
502 float kappa = 2.*KAPPA * sign * offset * angles[i];

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