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    Searched defs:cancelBuffer (Results 1 - 5 of 5) sorted by null

  /frameworks/native/libs/gui/
IGraphicBufferProducer.cpp 120 virtual void cancelBuffer(int buf, const sp<Fence>& fence) {
231 cancelBuffer(buf, fence);
BufferQueue.cpp 611 void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
613 ST_LOGV("cancelBuffer: slot=%d", buf);
617 ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
622 ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
626 ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
630 ST_LOGE("cancelBuffer: fence is NULL");
    [all...]
Surface.cpp 47 ANativeWindow::cancelBuffer = hook_cancelBuffer;
103 return c->cancelBuffer(buffer, fenceFd);
123 c->cancelBuffer(buf, -1);
133 return c->cancelBuffer(buffer, -1);
227 int Surface::cancelBuffer(android_native_buffer_t* buffer,
230 ALOGV("Surface::cancelBuffer");
237 mGraphicBufferProducer->cancelBuffer(i, fence);
748 cancelBuffer(out, fenceFd);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 420 void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
422 "Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
424 VDS_LOGV("cancelBuffer pslot=%d", pslot);
426 return mSource[source]->cancelBuffer(
467 mSource[SOURCE_SINK]->cancelBuffer(
  /system/core/include/system/
window.h 396 * either queueBuffer or cancelBuffer, so clients only need their own
429 * either queueBuffer or cancelBuffer, so clients only need their own
496 * either queueBuffer or cancelBuffer, so clients only need their own
502 * time for binary compatibility, but the new cancelBuffer function that
514 * either queueBuffer or cancelBuffer, so clients only need their own
536 * either queueBuffer or cancelBuffer, so clients only need their own
560 * either queueBuffer or cancelBuffer, so clients only need their own
570 * from dequeueBuffer, that same fence should be passed to cancelBuffer to
573 * to cancelBuffer, and the ANativeWindow implementation is responsible for
578 int (*cancelBuffer)(struct ANativeWindow* window
    [all...]

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