1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef GPU_GLES2_CONFORM_TEST_CONFIG_H_ 6 #define GPU_GLES2_CONFORM_TEST_CONFIG_H_ 7 8 #include <EGL/egl.h> 9 10 #include "base/basictypes.h" 11 12 namespace egl { 13 14 class Config { 15 public: 16 Config(); 17 ~Config(); 18 19 bool GetAttrib(EGLint attribute, EGLint* value) const; 20 21 private: 22 // Total color component bits in the color buffer. 23 EGLint buffer_size_; 24 // Bits of Red in the color buffer. 25 EGLint red_size_; 26 // Bits of Green in the color buffer. 27 EGLint green_size_; 28 // Bits of Blue in the color buffer. 29 EGLint blue_size_; 30 // Bits of Luminance in the color buffer. 31 EGLint luminance_size_; 32 // Bits of Alpha in the color buffer. 33 EGLint alpha_size_; 34 // Bits of Alpha Mask in the mask buffer. 35 EGLint alpha_mask_size_; 36 // True if bindable to RGB textures. 37 EGLBoolean bind_to_texture_rgb_; 38 // True if bindable to RGBA textures. 39 EGLBoolean bind_to_texture_rgba_; 40 // Color buffer type. 41 EGLenum color_buffer_type_; 42 // Any caveats for the configuration. 43 EGLenum config_caveat_; 44 // Unique EGLConfig identifier. 45 EGLint config_id_; 46 // Whether contexts created with this config are conformant. 47 EGLint conformant_; 48 // Bits of Z in the depth buffer. 49 EGLint depth_size_; 50 // Frame buffer level. 51 EGLint level_; 52 // Maximum width of pbuffer. 53 EGLint max_pbuffer_width_; 54 // Maximum height of pbuffer. 55 EGLint max_pbuffer_height_; 56 // Maximum size of pbuffer. 57 EGLint max_pbuffer_pixels_; 58 // Minimum swap interval. 59 EGLint min_swap_interval_; 60 // Maximum swap interval. 61 EGLint max_swap_interval_; 62 // True if native rendering APIs can render to surface. 63 EGLBoolean native_renderable_; 64 // Handle of corresponding native visual. 65 EGLint native_visual_id_; 66 // Native visual type of the associated visual. 67 EGLint native_visual_type_; 68 // Which client rendering APIs are supported. 69 EGLint renderable_type_; 70 // Number of multisample buffers. 71 EGLint sample_buffers_; 72 // Number of samples per pixel. 73 EGLint samples_; 74 // Bits of Stencil in the stencil buffer. 75 EGLint stencil_size_; 76 // Which types of EGL surfaces are supported. 77 EGLint surface_type_; 78 // Type of transparency supported 79 EGLenum transparent_type_; 80 // Transparent red value 81 EGLint transparent_red_value_; 82 // Transparent green value 83 EGLint transparent_green_value_; 84 // Transparent blue value 85 EGLint transparent_blue_value_; 86 87 DISALLOW_COPY_AND_ASSIGN(Config); 88 }; 89 90 } // namespace egl 91 92 #endif // GPU_GLES2_CONFORM_TEST_CONFIG_H_ 93