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  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_dotprod_tmp.h 39 GLfloat *coord = coord_vec->start; local
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
47 *out = (coord[0] * plane0 +
48 coord[1] * plane1 +
59 GLfloat *coord = coord_vec->start; local
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
68 *out = (coord[0] * plane0 +
69 coord[1] * plane1 +
70 coord[2] * plane2 +
81 GLfloat *coord = coord_vec->start local
    [all...]
  /external/mesa3d/src/mesa/math/
m_dotprod_tmp.h 39 GLfloat *coord = coord_vec->start; local
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
47 *out = (coord[0] * plane0 +
48 coord[1] * plane1 +
59 GLfloat *coord = coord_vec->start; local
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
68 *out = (coord[0] * plane0 +
69 coord[1] * plane1 +
70 coord[2] * plane2 +
81 GLfloat *coord = coord_vec->start local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local
48 float *k = get_texgen_coeff(coord);
56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
nv20_state_tex.c 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local
48 float *k = get_texgen_coeff(coord);
56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local
48 float *k = get_texgen_coeff(coord);
56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
nv20_state_tex.c 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local
48 float *k = get_texgen_coeff(coord);
56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_fragshader.c 335 /* r coord */
337 /* q coord */
376 When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */
454 GLuint coord = shader->SetupInst[1][reg].src; local
484 if (coord >= GL_REG_0_ATI) {
486 txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT;
489 (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI);
491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT;
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_fog.c 156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
t_vb_program.c 97 GLfloat *coord = (GLfloat *)clip->data; local
102 GLfloat dp = (coord[0] * a +
103 coord[1] * b +
104 coord[2] * c +
105 coord[3] * d);
112 STRIDE_F(coord, stride);
t_vb_texgen.c 105 GLfloat *coord = (GLfloat *)eye->start; local
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
112 COPY_3V( u, coord );
132 GLfloat *coord = eye->start; local
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
140 COPY_2V( u, coord );
181 GLfloat *coord = eye->start; local
189 COPY_3V( u, coord );
195 STRIDE_F(coord,stride);
208 GLfloat *coord = eye->start local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 335 /* r coord */
337 /* q coord */
376 When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */
454 GLuint coord = shader->SetupInst[1][reg].src; local
484 if (coord >= GL_REG_0_ATI) {
486 txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT;
489 (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI);
491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT;
  /external/mesa3d/src/mesa/tnl/
t_vb_fog.c 156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
t_vb_program.c 97 GLfloat *coord = (GLfloat *)clip->data; local
102 GLfloat dp = (coord[0] * a +
103 coord[1] * b +
104 coord[2] * c +
105 coord[3] * d);
112 STRIDE_F(coord, stride);
t_vb_texgen.c 105 GLfloat *coord = (GLfloat *)eye->start; local
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
112 COPY_3V( u, coord );
132 GLfloat *coord = eye->start; local
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
140 COPY_2V( u, coord );
181 GLfloat *coord = eye->start; local
189 COPY_3V( u, coord );
195 STRIDE_F(coord,stride);
208 GLfloat *coord = eye->start local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_fpc_translate.c 422 uint coord = src_vector( p, &inst->Src[0], fs); local
428 coord,
674 src0, /* coord*/
689 negate(swizzle(0, ONE, ONE, ONE, ONE), 1, 1, 1, 1), /* coord */
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_translate.c 422 uint coord = src_vector( p, &inst->Src[0], fs); local
428 coord,
674 src0, /* coord*/
689 negate(swizzle(0, ONE, ONE, ONE, ONE), 1, 1, 1, 1), /* coord */
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/
ImageFilterGrad.java 130 float[] coord = new float[2]; local
132 coord[0] = x1[i];
133 coord[1] = y1[i];
134 m.mapPoints(coord);
135 x1[i] = (int) coord[0];
136 y1[i] = (int) coord[1];
137 coord[0] = x2[i];
138 coord[1] = y2[i];
139 m.mapPoints(coord);
140 x2[i] = (int) coord[0]
    [all...]
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
CubeWallpaper2.java 128 String [] coord = p[i].split(" "); local
129 mOriginalPoints[i].x = Float.valueOf(coord[0]);
130 mOriginalPoints[i].y = Float.valueOf(coord[1]);
131 mOriginalPoints[i].z = Float.valueOf(coord[2]);
  /external/chromium_org/cc/output/
shader.cc 1599 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_tgsi.h 105 struct lp_tgsi_channel_info coord[4]; member in struct:lp_tgsi_texture_info
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
paint.c 409 VGfloat coord = stops[idx]; local
410 if (!floatsEqual(last_coord, coord) && coord < last_coord) {
415 last_coord = coord;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_fp.c 665 struct prog_src_register coord; local
690 /* find longest component of coord vector and normalize it */
692 coord = src_reg_from_dst(tmpcoord);
694 /* tmpcoord = src0 (i.e.: coord = src0) */
704 /* tmp0 = MAX(coord.X, coord.Y) */
708 src_swizzle1(coord, X),
709 src_swizzle1(coord, Y),
712 /* tmp1 = MAX(tmp0, coord.Z) */
717 src_swizzle1(coord, Z)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_optimize.c 117 const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp); local
118 ASSERT(coord < 4);
119 if (channel_mask & (1 << comp) && coord <= SWIZZLE_W)
120 read_mask |= 1 << coord;
    [all...]
  /external/chromium_org/third_party/skia/src/effects/
SkBicubicImageFilter.cpp 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc);
259 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
262 SkString coord; local
263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
267 coord.c_str());
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_tgsi.h 105 struct lp_tgsi_channel_info coord[4]; member in struct:lp_tgsi_texture_info

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