/external/chromium_org/third_party/mesa/src/src/mesa/math/ |
m_dotprod_tmp.h | 39 GLfloat *coord = coord_vec->start; local 46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 47 *out = (coord[0] * plane0 + 48 coord[1] * plane1 + 59 GLfloat *coord = coord_vec->start; local 67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 68 *out = (coord[0] * plane0 + 69 coord[1] * plane1 + 70 coord[2] * plane2 + 81 GLfloat *coord = coord_vec->start local [all...] |
/external/mesa3d/src/mesa/math/ |
m_dotprod_tmp.h | 39 GLfloat *coord = coord_vec->start; local 46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 47 *out = (coord[0] * plane0 + 48 coord[1] * plane1 + 59 GLfloat *coord = coord_vec->start; local 67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 68 *out = (coord[0] * plane0 + 69 coord[1] * plane1 + 70 coord[2] * plane2 + 81 GLfloat *coord = coord_vec->start local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_tex.c | 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local 48 float *k = get_texgen_coeff(coord); 56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
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nv20_state_tex.c | 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local 48 float *k = get_texgen_coeff(coord); 56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tex.c | 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local 48 float *k = get_texgen_coeff(coord); 56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
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nv20_state_tex.c | 47 struct gl_texgen *coord = get_texgen_coord(unit, j); local 48 float *k = get_texgen_coeff(coord); 56 PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_fragshader.c | 335 /* r coord */ 337 /* q coord */ 376 When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */ 454 GLuint coord = shader->SetupInst[1][reg].src; local 484 if (coord >= GL_REG_0_ATI) { 486 txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT; 489 (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI); 491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT;
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_fog.c | 156 GLfloat *coord; local 187 coord = input->start; 189 *coord = FABSF(*coord); 190 STRIDE_F(coord, input->stride); 202 coord = VB->EyePtr->start; 204 input->data[i][0] = FABSF(coord[2]); 205 STRIDE_F(coord, VB->EyePtr->stride);
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t_vb_program.c | 97 GLfloat *coord = (GLfloat *)clip->data; local 102 GLfloat dp = (coord[0] * a + 103 coord[1] * b + 104 coord[2] * c + 105 coord[3] * d); 112 STRIDE_F(coord, stride);
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t_vb_texgen.c | 105 GLfloat *coord = (GLfloat *)eye->start; local 110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 112 COPY_3V( u, coord ); 132 GLfloat *coord = eye->start; local 138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 140 COPY_2V( u, coord ); 181 GLfloat *coord = eye->start; local 189 COPY_3V( u, coord ); 195 STRIDE_F(coord,stride); 208 GLfloat *coord = eye->start local [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_fragshader.c | 335 /* r coord */ 337 /* q coord */ 376 When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */ 454 GLuint coord = shader->SetupInst[1][reg].src; local 484 if (coord >= GL_REG_0_ATI) { 486 txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT; 489 (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI); 491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT;
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/external/mesa3d/src/mesa/tnl/ |
t_vb_fog.c | 156 GLfloat *coord; local 187 coord = input->start; 189 *coord = FABSF(*coord); 190 STRIDE_F(coord, input->stride); 202 coord = VB->EyePtr->start; 204 input->data[i][0] = FABSF(coord[2]); 205 STRIDE_F(coord, VB->EyePtr->stride);
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t_vb_program.c | 97 GLfloat *coord = (GLfloat *)clip->data; local 102 GLfloat dp = (coord[0] * a + 103 coord[1] * b + 104 coord[2] * c + 105 coord[3] * d); 112 STRIDE_F(coord, stride);
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t_vb_texgen.c | 105 GLfloat *coord = (GLfloat *)eye->start; local 110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 112 COPY_3V( u, coord ); 132 GLfloat *coord = eye->start; local 138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 140 COPY_2V( u, coord ); 181 GLfloat *coord = eye->start; local 189 COPY_3V( u, coord ); 195 STRIDE_F(coord,stride); 208 GLfloat *coord = eye->start local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_fpc_translate.c | 422 uint coord = src_vector( p, &inst->Src[0], fs); local 428 coord, 674 src0, /* coord*/ 689 negate(swizzle(0, ONE, ONE, ONE, ONE), 1, 1, 1, 1), /* coord */ [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_translate.c | 422 uint coord = src_vector( p, &inst->Src[0], fs); local 428 coord, 674 src0, /* coord*/ 689 negate(swizzle(0, ONE, ONE, ONE, ONE), 1, 1, 1, 1), /* coord */ [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/ |
ImageFilterGrad.java | 130 float[] coord = new float[2]; local 132 coord[0] = x1[i]; 133 coord[1] = y1[i]; 134 m.mapPoints(coord); 135 x1[i] = (int) coord[0]; 136 y1[i] = (int) coord[1]; 137 coord[0] = x2[i]; 138 coord[1] = y2[i]; 139 m.mapPoints(coord); 140 x2[i] = (int) coord[0] [all...] |
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
CubeWallpaper2.java | 128 String [] coord = p[i].split(" "); local 129 mOriginalPoints[i].x = Float.valueOf(coord[0]); 130 mOriginalPoints[i].y = Float.valueOf(coord[1]); 131 mOriginalPoints[i].z = Float.valueOf(coord[2]);
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/external/chromium_org/cc/output/ |
shader.cc | 1599 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi.h | 105 struct lp_tgsi_channel_info coord[4]; member in struct:lp_tgsi_texture_info
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
paint.c | 409 VGfloat coord = stops[idx]; local 410 if (!floatsEqual(last_coord, coord) && coord < last_coord) { 415 last_coord = coord;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_fp.c | 665 struct prog_src_register coord; local 690 /* find longest component of coord vector and normalize it */ 692 coord = src_reg_from_dst(tmpcoord); 694 /* tmpcoord = src0 (i.e.: coord = src0) */ 704 /* tmp0 = MAX(coord.X, coord.Y) */ 708 src_swizzle1(coord, X), 709 src_swizzle1(coord, Y), 712 /* tmp1 = MAX(tmp0, coord.Z) */ 717 src_swizzle1(coord, Z) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_optimize.c | 117 const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp); local 118 ASSERT(coord < 4); 119 if (channel_mask & (1 << comp) && coord <= SWIZZLE_W) 120 read_mask |= 1 << coord; [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkBicubicImageFilter.cpp | 258 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc); 259 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); 262 SkString coord; local 263 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); 267 coord.c_str());
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi.h | 105 struct lp_tgsi_channel_info coord[4]; member in struct:lp_tgsi_texture_info
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