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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/inspector/InjectedScriptManager.h"
     33 
     34 #include "V8InjectedScriptHost.h"
     35 #include "V8Window.h"
     36 #include "bindings/v8/BindingSecurity.h"
     37 #include "bindings/v8/ScriptDebugServer.h"
     38 #include "bindings/v8/ScriptObject.h"
     39 #include "bindings/v8/V8Binding.h"
     40 #include "bindings/v8/V8ObjectConstructor.h"
     41 #include "bindings/v8/V8ScriptRunner.h"
     42 #include "core/inspector/InjectedScriptHost.h"
     43 #include "core/page/DOMWindow.h"
     44 #include "wtf/RefPtr.h"
     45 
     46 namespace WebCore {
     47 
     48 static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host, v8::Isolate* isolate)
     49 {
     50     v8::Local<v8::Function> function = V8InjectedScriptHost::GetTemplate(isolate, MainWorld)->GetFunction();
     51     if (function.IsEmpty()) {
     52         // Return if allocation failed.
     53         return v8::Local<v8::Object>();
     54     }
     55     v8::Local<v8::Object> instance = V8ObjectConstructor::newInstance(function);
     56     if (instance.IsEmpty()) {
     57         // Avoid setting the wrapper if allocation failed.
     58         return v8::Local<v8::Object>();
     59     }
     60     V8DOMWrapper::setNativeInfo(instance, &V8InjectedScriptHost::info, host);
     61     // Create a weak reference to the v8 wrapper of InspectorBackend to deref
     62     // InspectorBackend when the wrapper is garbage collected.
     63     host->ref();
     64     v8::Persistent<v8::Object> weakHandle(isolate, instance);
     65     weakHandle.MakeWeak(host, &InjectedScriptManager::makeWeakCallback);
     66     return instance;
     67 }
     68 
     69 ScriptObject InjectedScriptManager::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, int id)
     70 {
     71     v8::HandleScope handleScope;
     72 
     73     v8::Local<v8::Context> inspectedContext = inspectedScriptState->context();
     74     v8::Isolate* isolate = inspectedContext->GetIsolate();
     75     v8::Context::Scope contextScope(inspectedContext);
     76 
     77     // Call custom code to create InjectedScripHost wrapper specific for the context
     78     // instead of calling toV8() that would create the
     79     // wrapper in the current context.
     80     // FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
     81     v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(m_injectedScriptHost.get(), inspectedContext->GetIsolate());
     82     if (scriptHostWrapper.IsEmpty())
     83         return ScriptObject();
     84 
     85     // Inject javascript into the context. The compiled script is supposed to evaluate into
     86     // a single anonymous function(it's anonymous to avoid cluttering the global object with
     87     // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
     88     // injected script id and explicit reference to the inspected global object. The function is expected
     89     // to create and configure InjectedScript instance that is going to be used by the inspector.
     90     v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8String(scriptSource, isolate), isolate);
     91     ASSERT(!value.IsEmpty());
     92     ASSERT(value->IsFunction());
     93 
     94     v8::Local<v8::Object> windowGlobal = inspectedContext->Global();
     95     v8::Handle<v8::Value> args[] = { scriptHostWrapper, windowGlobal, v8::Number::New(id) };
     96     v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunction(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(args), args, inspectedContext->GetIsolate());
     97     return ScriptObject(inspectedScriptState, v8::Handle<v8::Object>::Cast(injectedScriptValue));
     98 }
     99 
    100 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState)
    101 {
    102     v8::HandleScope handleScope;
    103     v8::Local<v8::Context> context = scriptState->context();
    104     v8::Local<v8::Object> global = context->Global();
    105     if (global.IsEmpty())
    106         return false;
    107     v8::Handle<v8::Object> holder = global->FindInstanceInPrototypeChain(V8Window::GetTemplate(context->GetIsolate(), MainWorld));
    108     if (holder.IsEmpty())
    109         holder = global->FindInstanceInPrototypeChain(V8Window::GetTemplate(context->GetIsolate(), IsolatedWorld));
    110     if (holder.IsEmpty())
    111         return false;
    112     Frame* frame = V8Window::toNative(holder)->frame();
    113 
    114     v8::Context::Scope contextScope(context);
    115     return BindingSecurity::shouldAllowAccessToFrame(frame, DoNotReportSecurityError);
    116 }
    117 
    118 void InjectedScriptManager::makeWeakCallback(v8::Isolate* isolate, v8::Persistent<v8::Object>* object, InjectedScriptHost* host)
    119 {
    120     host->deref();
    121     object->Dispose(isolate);
    122 }
    123 
    124 } // namespace WebCore
    125