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    Searched defs:depth_size (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/gpu/command_buffer/client/
gl_in_process_context.h 41 int32 depth_size; member in struct:gpu::GLInProcessContextAttribs
  /external/chromium_org/gpu/gles2_conform_support/egl/
display.cc 147 EGLint depth_size = 0; local
150 GetConfigAttrib(config, EGL_DEPTH_SIZE, &depth_size);
155 attribs.push_back(depth_size);
  /external/chromium_org/third_party/libwebp/utils/
huffman_encode.c 351 const int depth_size = tree->num_symbols; local
355 while (i < depth_size) {
359 while (k < depth_size && tree->code_lengths[k] == value) ++k;
  /external/webp/src/utils/
huffman_encode.c 351 const int depth_size = tree->num_symbols; local
355 while (i < depth_size) {
359 while (k < depth_size && tree->code_lengths[k] == value) ++k;
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_sysvideo.h 299 int depth_size; member in struct:SDL_VideoDevice::__anon26785
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglImp.cpp 295 EGLint depth_size = 0; local
370 depth_size = attrib_list[i+1];
451 EglConfig dummy(red_size,green_size,blue_size,alpha_size,caveat,config_id,depth_size,
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/glx/xlib/
glx_api.c 167 GLint depth_size, GLint stencil_size,
198 if (stencil_size > 0 && depth_size > 0)
199 depth_size = 24;
223 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
241 depth_size, stencil_size,
671 GLint depth_size = 0; local
778 depth_size = *parselist++;
981 depth_size = 24; /* if Z and stencil, always use 24+8 format */
982 else if (depth_size > 24
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
fakeglx.c 268 GLint depth_size, GLint stencil_size,
320 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
338 depth_size, stencil_size,
901 GLint depth_size = 0; local
1008 depth_size = *parselist++;
    [all...]
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
glx_api.c 167 GLint depth_size, GLint stencil_size,
198 if (stencil_size > 0 && depth_size > 0)
199 depth_size = 24;
223 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
241 depth_size, stencil_size,
671 GLint depth_size = 0; local
778 depth_size = *parselist++;
981 depth_size = 24; /* if Z and stencil, always use 24+8 format */
982 else if (depth_size > 24
    [all...]
  /external/mesa3d/src/mesa/drivers/x11/
fakeglx.c 268 GLint depth_size, GLint stencil_size,
320 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
338 depth_size, stencil_size,
901 GLint depth_size = 0; local
1008 depth_size = *parselist++;
    [all...]

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