/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
atlantis.c | 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local 156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 244 * Diffuse color (GL1 only) 246 public ColorRGBA diffuse; field in class:RenderContext 315 ambient = diffuse = specular = color = null;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 66 protected ColorRGBA diffuse = new ColorRGBA(); field in class:MTLLoader 110 diffuse.set(ColorRGBA.LightGray); 130 diffuse.a = alpha; 135 material.setColor("Color", diffuse.clone()); 142 material.setColor("Diffuse", diffuse.clone()); 208 diffuse.set(readColor()); 275 // Works best if diffuse map has an alpha channel
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/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
navier-stokes.js | 175 function diffuse(b, x, x0, dt) 298 diffuse(0, x0, x, dt );
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/external/chromium_org/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) 280 diffuse(0, x0, x, dt );
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 213 if (keyword.equals("diffuse")){ 216 diffuse = ColorRGBA.White; 219 diffuse = readColor(split[1]); 363 if(diffuse != null){ 364 mat.setColor("Diffuse", diffuse); 366 mat.setColor("Diffuse", ColorRGBA.White); 404 if(diffuse != null){ 405 mat.setColor("Color", diffuse); [all...] |
/external/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) 280 diffuse(0, x0, x, dt );
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 60 float4 diffuse; member in struct:cbuf_t 291 cbd.diffuse = gears[i].color; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 144 Texture diffuse = getMaterialTexture(geometry, "DiffuseMap"); local 147 if (diffuse == null) { 148 diffuse = getMaterialTexture(geometry, "ColorMap"); 151 if (diffuse != null && diffuse.getKey() != null) { 152 String keyName = diffuse.getKey().toString(); 153 if (!addTexture(diffuse, "DiffuseMap")) { 157 addTexture(diffuse, "NormalMap", keyName); 262 throw new IllegalStateException(mapName + " " + name + " does not fit " + rootMapName + " tile size. Make sure all textures (diffuse, normal, specular) for one model are the same size.");
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 60 float4 diffuse; member in struct:cbuf_t 291 cbd.diffuse = gears[i].color; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppRS.java | 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse"); 169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType); 225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); local 240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkLightingImageFilter.cpp | 1328 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1328 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 284 vec4_t diffuse; member in struct:android::gl::light_t 304 vec4_t diffuse; member in struct:android::gl::material_t
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 1282 float diffuse[4]; member in struct:__anon14728 1592 float diffuse[4]; member in struct:__anon14751 [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 1282 float diffuse[4]; member in struct:__anon25072 1592 float diffuse[4]; member in struct:__anon25095 [all...] |