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      1 /*
      2  * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved
      3  */
      4 
      5 #ifndef __LAYOUTENGINE_H
      6 #define __LAYOUTENGINE_H
      7 
      8 #include "LETypes.h"
      9 
     10 /**
     11  * \file
     12  * \brief C++ API: Virtual base class for complex text layout.
     13  */
     14 
     15 U_NAMESPACE_BEGIN
     16 
     17 class LEFontInstance;
     18 class LEGlyphFilter;
     19 class LEGlyphStorage;
     20 
     21 /**
     22  * This is a virtual base class used to do complex text layout. The text must all
     23  * be in a single font, script, and language. An instance of a LayoutEngine can be
     24  * created by calling the layoutEngineFactory method. Fonts are identified by
     25  * instances of the LEFontInstance class. Script and language codes are identified
     26  * by integer codes, which are defined in ScriptAndLanuageTags.h.
     27  *
     28  * Note that this class is not public API. It is declared public so that it can be
     29  * exported from the library that it is a part of.
     30  *
     31  * The input to the layout process is an array of characters in logical order,
     32  * and a starting X, Y position for the text. The output is an array of glyph indices,
     33  * an array of character indices for the glyphs, and an array of glyph positions.
     34  * These arrays are protected members of LayoutEngine which can be retreived by a
     35  * public method. The reset method can be called to free these arrays so that the
     36  * LayoutEngine can be reused.
     37  *
     38  * The layout process is done in three steps. There is a protected virtual method
     39  * for each step. These methods have a default implementation which only does
     40  * character to glyph mapping and default positioning using the glyph's advance
     41  * widths. Subclasses can override these methods for more advanced layout.
     42  * There is a public method which invokes the steps in the correct order.
     43  *
     44  * The steps are:
     45  *
     46  * 1) Glyph processing - character to glyph mapping and any other glyph processing
     47  *    such as ligature substitution and contextual forms.
     48  *
     49  * 2) Glyph positioning - position the glyphs based on their advance widths.
     50  *
     51  * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
     52  *    accent placement, etc.
     53  *
     54  * NOTE: in all methods below, output parameters are references to pointers so
     55  * the method can allocate and free the storage as needed. All storage allocated
     56  * in this way is owned by the object which created it, and will be freed when it
     57  * is no longer needed, or when the object's destructor is invoked.
     58  *
     59  * @see LEFontInstance
     60  * @see ScriptAndLanguageTags.h
     61  *
     62  * @stable ICU 2.8
     63  */
     64 class U_LAYOUT_API LayoutEngine : public UObject {
     65 public:
     66 #ifndef U_HIDE_INTERNAL_API
     67     /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */
     68     static const le_int32 kTypoFlagKern;
     69     /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */
     70     static const le_int32 kTypoFlagLiga;
     71 #endif  /* U_HIDE_INTERNAL_API */
     72 
     73 protected:
     74     /**
     75      * The object which holds the glyph storage
     76      *
     77      * @internal
     78      */
     79     LEGlyphStorage *fGlyphStorage;
     80 
     81     /**
     82      * The font instance for the text font.
     83      *
     84      * @see LEFontInstance
     85      *
     86      * @internal
     87      */
     88     const LEFontInstance *fFontInstance;
     89 
     90     /**
     91      * The script code for the text
     92      *
     93      * @see ScriptAndLanguageTags.h for script codes.
     94      *
     95      * @internal
     96      */
     97     le_int32 fScriptCode;
     98 
     99     /**
    100      * The langauge code for the text
    101      *
    102      * @see ScriptAndLanguageTags.h for language codes.
    103      *
    104      * @internal
    105      */
    106     le_int32 fLanguageCode;
    107 
    108     /**
    109      * The typographic control flags
    110      *
    111      * @internal
    112      */
    113     le_int32 fTypoFlags;
    114 
    115     /**
    116      * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
    117      * with no contours.
    118      *
    119      * @internal
    120      */
    121     le_bool fFilterZeroWidth;
    122 
    123 #ifndef U_HIDE_INTERNAL_API
    124     /**
    125      * This constructs an instance for a given font, script and language. Subclass constructors
    126      * must call this constructor.
    127      *
    128      * @param fontInstance - the font for the text
    129      * @param scriptCode - the script for the text
    130      * @param languageCode - the language for the text
    131      * @param typoFlags - the typographic control flags for the text (a bitfield).  Use kTypoFlagKern
    132      * if kerning is desired, kTypoFlagLiga if ligature formation is desired.  Others are reserved.
    133      * @param success - set to an error code if the operation fails
    134      *
    135      * @see LEFontInstance
    136      * @see ScriptAndLanguageTags.h
    137      *
    138      * @internal
    139      */
    140     LayoutEngine(const LEFontInstance *fontInstance,
    141                  le_int32 scriptCode,
    142                  le_int32 languageCode,
    143                  le_int32 typoFlags,
    144                  LEErrorCode &success);
    145 #endif  /* U_HIDE_INTERNAL_API */
    146 
    147     // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
    148     // or else the compiler will create a public default constructor.
    149     /**
    150      * This overrides the default no argument constructor to make it
    151      * difficult for clients to call it. Clients are expected to call
    152      * layoutEngineFactory.
    153      *
    154      * @internal
    155      */
    156     LayoutEngine();
    157 
    158     /**
    159      * This method does any required pre-processing to the input characters. It
    160      * may generate output characters that differ from the input charcters due to
    161      * insertions, deletions, or reorderings. In such cases, it will also generate an
    162      * output character index array reflecting these changes.
    163      *
    164      * Subclasses must override this method.
    165      *
    166      * Input parameters:
    167      * @param chars - the input character context
    168      * @param offset - the index of the first character to process
    169      * @param count - the number of characters to process
    170      * @param max - the number of characters in the input context
    171      * @param rightToLeft - TRUE if the characters are in a right to left directional run
    172      * @param outChars - the output character array, if different from the input
    173      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
    174      * @param success - set to an error code if the operation fails
    175      *
    176      * @return the output character count (input character count if no change)
    177      *
    178      * @internal
    179      */
    180     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    181             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    182 
    183     /**
    184      * This method does the glyph processing. It converts an array of characters
    185      * into an array of glyph indices and character indices. The characters to be
    186      * processed are passed in a surrounding context. The context is specified as
    187      * a starting address and a maximum character count. An offset and a count are
    188      * used to specify the characters to be processed.
    189      *
    190      * The default implementation of this method only does character to glyph mapping.
    191      * Subclasses needing more elaborate glyph processing must override this method.
    192      *
    193      * Input parameters:
    194      * @param chars - the character context
    195      * @param offset - the offset of the first character to process
    196      * @param count - the number of characters to process
    197      * @param max - the number of characters in the context.
    198      * @param rightToLeft - TRUE if the text is in a right to left directional run
    199      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
    200      *                       will be set.
    201      *
    202      * Output parameters:
    203      * @param success - set to an error code if the operation fails
    204      *
    205      * @return the number of glyphs in the glyph index array
    206      *
    207      * @internal
    208      */
    209     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    210 
    211     /**
    212      * This method does basic glyph positioning. The default implementation positions
    213      * the glyphs based on their advance widths. This is sufficient for most uses. It
    214      * is not expected that many subclasses will override this method.
    215      *
    216      * Input parameters:
    217      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
    218      * @param x - the starting X position
    219      * @param y - the starting Y position
    220      * @param success - set to an error code if the operation fails
    221      *
    222      * @internal
    223      */
    224     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
    225 
    226     /**
    227      * This method does positioning adjustments like accent positioning and
    228      * kerning. The default implementation does nothing. Subclasses needing
    229      * position adjustments must override this method.
    230      *
    231      * Note that this method has both characters and glyphs as input so that
    232      * it can use the character codes to determine glyph types if that information
    233      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
    234      * table)
    235      *
    236      * @param chars - the input character context
    237      * @param offset - the offset of the first character to process
    238      * @param count - the number of characters to process
    239      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
    240      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
    241      *                       adjusted as needed.
    242      * @param success - output parameter set to an error code if the operation fails
    243      *
    244      * @internal
    245      */
    246     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    247 
    248     /**
    249      * This method gets a table from the font associated with
    250      * the text. The default implementation gets the table from
    251      * the font instance. Subclasses which need to get the tables
    252      * some other way must override this method.
    253      *
    254      * @param tableTag - the four byte table tag.
    255      *
    256      * @return the address of the table.
    257      *
    258      * @internal
    259      */
    260     virtual const void *getFontTable(LETag tableTag) const;
    261 
    262     /**
    263      * This method does character to glyph mapping. The default implementation
    264      * uses the font instance to do the mapping. It will allocate the glyph and
    265      * character index arrays if they're not already allocated. If it allocates the
    266      * character index array, it will fill it it.
    267      *
    268      * This method supports right to left
    269      * text with the ability to store the glyphs in reverse order, and by supporting
    270      * character mirroring, which will replace a character which has a left and right
    271      * form, such as parens, with the opposite form before mapping it to a glyph index.
    272      *
    273      * Input parameters:
    274      * @param chars - the input character context
    275      * @param offset - the offset of the first character to be mapped
    276      * @param count - the number of characters to be mapped
    277      * @param reverse - if <code>TRUE</code>, the output will be in reverse order
    278      * @param mirror - if <code>TRUE</code>, do character mirroring
    279      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
    280      *                       indices arrays will be filled in.
    281      * @param success - set to an error code if the operation fails
    282      *
    283      * @see LEFontInstance
    284      *
    285      * @internal
    286      */
    287     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    288 
    289 #ifndef U_HIDE_INTERNAL_API
    290     /**
    291      * This is a convenience method that forces the advance width of mark
    292      * glyphs to be zero, which is required for proper selection and highlighting.
    293      *
    294      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
    295      * @param markFilter - used to identify mark glyphs
    296      * @param success - output parameter set to an error code if the operation fails
    297      *
    298      * @see LEGlyphFilter
    299      *
    300      * @internal
    301      */
    302     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
    303 
    304 
    305     /**
    306      * This is a convenience method that forces the advance width of mark
    307      * glyphs to be zero, which is required for proper selection and highlighting.
    308      * This method uses the input characters to identify marks. This is required in
    309      * cases where the font does not contain enough information to identify them based
    310      * on the glyph IDs.
    311      *
    312      * @param chars - the array of input characters
    313      * @param charCount - the number of input characers
    314      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
    315      * @param reverse - <code>TRUE</code> if the glyph array has been reordered
    316      * @param markFilter - used to identify mark glyphs
    317      * @param success - output parameter set to an error code if the operation fails
    318      *
    319      * @see LEGlyphFilter
    320      *
    321      * @internal
    322      */
    323     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
    324 #endif  /* U_HIDE_INTERNAL_API */
    325 
    326 public:
    327     /**
    328      * The destructor. It will free any storage allocated for the
    329      * glyph, character index and position arrays by calling the reset
    330      * method. It is declared virtual so that it will be invoked by the
    331      * subclass destructors.
    332      *
    333      * @stable ICU 2.8
    334      */
    335     virtual ~LayoutEngine();
    336 
    337     /**
    338      * This method will invoke the layout steps in their correct order by calling
    339      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
    340      * compute the glyph, character index and position arrays.
    341      *
    342      * @param chars - the input character context
    343      * @param offset - the offset of the first character to process
    344      * @param count - the number of characters to process
    345      * @param max - the number of characters in the input context
    346      * @param rightToLeft - TRUE if the characers are in a right to left directional run
    347      * @param x - the initial X position
    348      * @param y - the initial Y position
    349      * @param success - output parameter set to an error code if the operation fails
    350      *
    351      * @return the number of glyphs in the glyph array
    352      *
    353      * Note: The glyph, character index and position array can be accessed
    354      * using the getter methods below.
    355      *
    356      * Note: If you call this method more than once, you must call the reset()
    357      * method first to free the glyph, character index and position arrays
    358      * allocated by the previous call.
    359      *
    360      * @stable ICU 2.8
    361      */
    362     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
    363 
    364     /**
    365      * This method returns the number of glyphs in the glyph array. Note
    366      * that the number of glyphs will be greater than or equal to the number
    367      * of characters used to create the LayoutEngine.
    368      *
    369      * @return the number of glyphs in the glyph array
    370      *
    371      * @stable ICU 2.8
    372      */
    373     le_int32 getGlyphCount() const;
    374 
    375     /**
    376      * This method copies the glyph array into a caller supplied array.
    377      * The caller must ensure that the array is large enough to hold all
    378      * the glyphs.
    379      *
    380      * @param glyphs - the destiniation glyph array
    381      * @param success - set to an error code if the operation fails
    382      *
    383      * @stable ICU 2.8
    384      */
    385     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
    386 
    387     /**
    388      * This method copies the glyph array into a caller supplied array,
    389      * ORing in extra bits. (This functionality is needed by the JDK,
    390      * which uses 32 bits pre glyph idex, with the high 16 bits encoding
    391      * the composite font slot number)
    392      *
    393      * @param glyphs - the destination (32 bit) glyph array
    394      * @param extraBits - this value will be ORed with each glyph index
    395      * @param success - set to an error code if the operation fails
    396      *
    397      * @stable ICU 2.8
    398      */
    399     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
    400 
    401     /**
    402      * This method copies the character index array into a caller supplied array.
    403      * The caller must ensure that the array is large enough to hold a
    404      * character index for each glyph.
    405      *
    406      * @param charIndices - the destiniation character index array
    407      * @param success - set to an error code if the operation fails
    408      *
    409      * @stable ICU 2.8
    410      */
    411     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
    412 
    413     /**
    414      * This method copies the character index array into a caller supplied array.
    415      * The caller must ensure that the array is large enough to hold a
    416      * character index for each glyph.
    417      *
    418      * @param charIndices - the destiniation character index array
    419      * @param indexBase - an offset which will be added to each index
    420      * @param success - set to an error code if the operation fails
    421      *
    422      * @stable ICU 2.8
    423      */
    424     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
    425 
    426     /**
    427      * This method copies the position array into a caller supplied array.
    428      * The caller must ensure that the array is large enough to hold an
    429      * X and Y position for each glyph, plus an extra X and Y for the
    430      * advance of the last glyph.
    431      *
    432      * @param positions - the destiniation position array
    433      * @param success - set to an error code if the operation fails
    434      *
    435      * @stable ICU 2.8
    436      */
    437     void getGlyphPositions(float positions[], LEErrorCode &success) const;
    438 
    439     /**
    440      * This method returns the X and Y position of the glyph at
    441      * the given index.
    442      *
    443      * Input parameters:
    444      * @param glyphIndex - the index of the glyph
    445      *
    446      * Output parameters:
    447      * @param x - the glyph's X position
    448      * @param y - the glyph's Y position
    449      * @param success - set to an error code if the operation fails
    450      *
    451      * @stable ICU 2.8
    452      */
    453     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
    454 
    455     /**
    456      * This method frees the glyph, character index and position arrays
    457      * so that the LayoutEngine can be reused to layout a different
    458      * characer array. (This method is also called by the destructor)
    459      *
    460      * @stable ICU 2.8
    461      */
    462     virtual void reset();
    463 
    464     /**
    465      * This method returns a LayoutEngine capable of laying out text
    466      * in the given font, script and langauge. Note that the LayoutEngine
    467      * returned may be a subclass of LayoutEngine.
    468      *
    469      * @param fontInstance - the font of the text
    470      * @param scriptCode - the script of the text
    471      * @param languageCode - the language of the text
    472      * @param success - output parameter set to an error code if the operation fails
    473      *
    474      * @return a LayoutEngine which can layout text in the given font.
    475      *
    476      * @see LEFontInstance
    477      *
    478      * @stable ICU 2.8
    479      */
    480     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
    481 
    482     /**
    483      * Override of existing call that provides flags to control typography.
    484      * @stable ICU 3.4
    485      */
    486     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
    487 
    488     /**
    489      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    490      *
    491      * @stable ICU 2.8
    492      */
    493     virtual UClassID getDynamicClassID() const;
    494 
    495     /**
    496      * ICU "poor man's RTTI", returns a UClassID for this class.
    497      *
    498      * @stable ICU 2.8
    499      */
    500     static UClassID getStaticClassID();
    501 
    502 };
    503 
    504 U_NAMESPACE_END
    505 #endif
    506