1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 7 8 #include <map> 9 #include <set> 10 11 #include "base/basictypes.h" 12 #include "base/compiler_specific.h" 13 #include "ui/compositor/compositor_export.h" 14 #include "ui/compositor/layer_animation_element.h" 15 16 namespace ui { 17 18 class LayerAnimationSequence; 19 class ScopedLayerAnimationSettings; 20 class ImplicitAnimationObserver; 21 22 // LayerAnimationObservers are notified when animations complete. 23 class COMPOSITOR_EXPORT LayerAnimationObserver { 24 public: 25 // Called when the |sequence| ends. Not called if |sequence| is aborted. 26 virtual void OnLayerAnimationEnded( 27 LayerAnimationSequence* sequence) = 0; 28 29 // Called if |sequence| is aborted for any reason. Should never do anything 30 // that may cause another animation to be started. 31 virtual void OnLayerAnimationAborted( 32 LayerAnimationSequence* sequence) = 0; 33 34 // Called when the animation is scheduled. 35 virtual void OnLayerAnimationScheduled( 36 LayerAnimationSequence* sequence) = 0; 37 38 protected: 39 typedef std::set<LayerAnimationSequence*> AttachedSequences; 40 41 LayerAnimationObserver(); 42 virtual ~LayerAnimationObserver(); 43 44 // If the animator is destroyed during an animation, the animations are 45 // aborted. The resulting NotifyAborted notifications will NOT be sent to 46 // this observer if this function returns false. NOTE: IF YOU OVERRIDE THIS 47 // FUNCTION TO RETURN TRUE, YOU MUST REMEMBER TO REMOVE YOURSELF AS AN 48 // OBSERVER WHEN YOU ARE DESTROYED. 49 virtual bool RequiresNotificationWhenAnimatorDestroyed() const; 50 51 // Called when |this| is added to |sequence|'s observer list. 52 virtual void OnAttachedToSequence(LayerAnimationSequence* sequence); 53 54 // Called when |this| is removed to |sequence|'s observer list. 55 virtual void OnDetachedFromSequence(LayerAnimationSequence* sequence); 56 57 // Detaches this observer from all sequences it is currently observing. 58 void StopObserving(); 59 60 const AttachedSequences& attached_sequences() const { 61 return attached_sequences_; 62 } 63 64 private: 65 friend class LayerAnimationSequence; 66 67 // Called when |this| is added to |sequence|'s observer list. 68 void AttachedToSequence(LayerAnimationSequence* sequence); 69 70 // Called when |this| is removed to |sequence|'s observer list. 71 // This will only result in notifications if |send_notification| is true. 72 void DetachedFromSequence(LayerAnimationSequence* sequence, 73 bool send_notification); 74 75 AttachedSequences attached_sequences_; 76 }; 77 78 // An implicit animation observer is intended to be used in conjunction with a 79 // ScopedLayerAnimationSettings object in order to receive a notification when 80 // all implicit animations complete. 81 class COMPOSITOR_EXPORT ImplicitAnimationObserver 82 : public LayerAnimationObserver { 83 public: 84 ImplicitAnimationObserver(); 85 virtual ~ImplicitAnimationObserver(); 86 87 // Called when the first animation sequence has started. 88 virtual void OnImplicitAnimationsScheduled() {} 89 90 virtual void OnImplicitAnimationsCompleted() = 0; 91 92 protected: 93 // Deactivates the observer and clears the collection of animations it is 94 // waiting for. 95 void StopObservingImplicitAnimations(); 96 97 // Returns whether animation for |property| was aborted. 98 // Note that if the property wasn't animated, then it couldn't have been 99 // aborted, so this will return false for that property. 100 bool WasAnimationAbortedForProperty( 101 LayerAnimationElement::AnimatableProperty property) const; 102 103 // Returns whether animation for |property| was completed successfully. 104 // Note that if the property wasn't animated, then it couldn't have been 105 // completed, so this will return false for that property. 106 bool WasAnimationCompletedForProperty( 107 LayerAnimationElement::AnimatableProperty property) const; 108 109 private: 110 enum AnimationStatus { 111 ANIMATION_STATUS_UNKNOWN, 112 ANIMATION_STATUS_COMPLETED, 113 ANIMATION_STATUS_ABORTED, 114 }; 115 116 friend class ScopedLayerAnimationSettings; 117 118 // LayerAnimationObserver implementation 119 virtual void OnLayerAnimationEnded( 120 LayerAnimationSequence* sequence) OVERRIDE; 121 virtual void OnLayerAnimationAborted( 122 LayerAnimationSequence* sequence) OVERRIDE; 123 virtual void OnLayerAnimationScheduled( 124 LayerAnimationSequence* sequence) OVERRIDE; 125 virtual void OnAttachedToSequence( 126 LayerAnimationSequence* sequence) OVERRIDE; 127 virtual void OnDetachedFromSequence( 128 LayerAnimationSequence* sequence) OVERRIDE; 129 130 // OnImplicitAnimationsCompleted is not fired unless the observer is active. 131 bool active() const { return active_; } 132 void SetActive(bool active); 133 134 void CheckCompleted(); 135 136 void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence, 137 AnimationStatus status); 138 AnimationStatus AnimationStatusForProperty( 139 LayerAnimationElement::AnimatableProperty property) const; 140 141 bool active_; 142 143 // Set to true in the destructor (if non-NULL). Used to detect deletion while 144 // calling out. 145 bool* destroyed_; 146 147 typedef std::map<LayerAnimationElement::AnimatableProperty, 148 AnimationStatus> PropertyAnimationStatusMap; 149 PropertyAnimationStatusMap property_animation_status_; 150 151 // True if OnLayerAnimationScheduled() has been called at least once. 152 bool first_sequence_scheduled_; 153 }; 154 155 } // namespace ui 156 157 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 158