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      1 /*
      2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #ifndef NamedFlow_h
     31 #define NamedFlow_h
     32 
     33 #include "bindings/v8/ScriptWrappable.h"
     34 #include "core/dom/EventTarget.h"
     35 #include "wtf/RefCounted.h"
     36 #include "wtf/RefPtr.h"
     37 #include "wtf/text/AtomicString.h"
     38 
     39 namespace WebCore {
     40 
     41 class Document;
     42 class NamedFlowCollection;
     43 class Node;
     44 class NodeList;
     45 class RenderNamedFlowThread;
     46 class ScriptExecutionContext;
     47 
     48 class NamedFlow : public RefCounted<NamedFlow>, public ScriptWrappable, public EventTarget {
     49 public:
     50     static PassRefPtr<NamedFlow> create(PassRefPtr<NamedFlowCollection> manager, const AtomicString& flowThreadName);
     51 
     52     ~NamedFlow();
     53 
     54     const AtomicString& name() const;
     55     bool overset() const;
     56     int firstEmptyRegionIndex() const;
     57     PassRefPtr<NodeList> getRegionsByContent(Node*);
     58     PassRefPtr<NodeList> getRegions();
     59     PassRefPtr<NodeList> getContent();
     60 
     61     using RefCounted<NamedFlow>::ref;
     62     using RefCounted<NamedFlow>::deref;
     63 
     64     virtual const AtomicString& interfaceName() const;
     65     virtual ScriptExecutionContext* scriptExecutionContext() const;
     66 
     67     // This function is called from the JS binding code to determine if the NamedFlow object is reachable or not.
     68     // If the object has listeners, the object should only be discarded if the parent Document is not reachable.
     69     Node* ownerNode() const;
     70 
     71     void setRenderer(RenderNamedFlowThread* parentFlowThread);
     72 
     73     enum FlowState {
     74         FlowStateCreated,
     75         FlowStateNull
     76     };
     77 
     78     FlowState flowState() const { return m_parentFlowThread ? FlowStateCreated : FlowStateNull; }
     79 
     80     void dispatchRegionLayoutUpdateEvent();
     81     void dispatchRegionOversetChangeEvent();
     82 
     83 private:
     84     NamedFlow(PassRefPtr<NamedFlowCollection>, const AtomicString&);
     85 
     86     // EventTarget implementation.
     87     virtual void refEventTarget() { ref(); }
     88     virtual void derefEventTarget() { deref(); }
     89 
     90     virtual EventTargetData* eventTargetData() OVERRIDE;
     91     virtual EventTargetData* ensureEventTargetData() OVERRIDE;
     92 
     93     // The name of the flow thread as specified in CSS.
     94     AtomicString m_flowThreadName;
     95 
     96     RefPtr<NamedFlowCollection> m_flowManager;
     97     RenderNamedFlowThread* m_parentFlowThread;
     98 
     99     EventTargetData m_eventTargetData;
    100 };
    101 
    102 }
    103 
    104 #endif
    105