1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /E PS_PassthroughLum /T ps_4_0 /Fh compiled/passthroughlum11ps.h 7 // Passthrough11.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Sampler sampler NA NA 0 1 15 // Texture texture float4 2d 0 1 16 // 17 // 18 // 19 // Input signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------ ------ 23 // SV_POSITION 0 xyzw 0 POS float 24 // TEXCOORD 0 xy 1 NONE float xy 25 // 26 // 27 // Output signature: 28 // 29 // Name Index Mask Register SysValue Format Used 30 // -------------------- ----- ------ -------- -------- ------ ------ 31 // SV_TARGET 0 xyzw 0 TARGET float xyzw 32 // 33 ps_4_0 34 dcl_sampler s0, mode_default 35 dcl_resource_texture2d (float,float,float,float) t0 36 dcl_input_ps linear v1.xy 37 dcl_output o0.xyzw 38 dcl_temps 1 39 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 40 mov o0.xyz, r0.xxxx 41 mov o0.w, l(1.000000) 42 ret 43 // Approximately 4 instruction slots used 44 #endif 45 46 const BYTE g_PS_PassthroughLum[] = 47 { 48 68, 88, 66, 67, 97, 41, 49 37, 154, 0, 174, 137, 157, 50 76, 219, 230, 26, 227, 174, 51 187, 66, 1, 0, 0, 0, 52 128, 2, 0, 0, 5, 0, 53 0, 0, 52, 0, 0, 0, 54 220, 0, 0, 0, 52, 1, 55 0, 0, 104, 1, 0, 0, 56 4, 2, 0, 0, 82, 68, 57 69, 70, 160, 0, 0, 0, 58 0, 0, 0, 0, 0, 0, 59 0, 0, 2, 0, 0, 0, 60 28, 0, 0, 0, 0, 4, 61 255, 255, 0, 1, 0, 0, 62 108, 0, 0, 0, 92, 0, 63 0, 0, 3, 0, 0, 0, 64 0, 0, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 66 0, 0, 0, 0, 1, 0, 67 0, 0, 1, 0, 0, 0, 68 100, 0, 0, 0, 2, 0, 69 0, 0, 5, 0, 0, 0, 70 4, 0, 0, 0, 255, 255, 71 255, 255, 0, 0, 0, 0, 72 1, 0, 0, 0, 13, 0, 73 0, 0, 83, 97, 109, 112, 74 108, 101, 114, 0, 84, 101, 75 120, 116, 117, 114, 101, 0, 76 77, 105, 99, 114, 111, 115, 77 111, 102, 116, 32, 40, 82, 78 41, 32, 72, 76, 83, 76, 79 32, 83, 104, 97, 100, 101, 80 114, 32, 67, 111, 109, 112, 81 105, 108, 101, 114, 32, 57, 82 46, 50, 57, 46, 57, 53, 83 50, 46, 51, 49, 49, 49, 84 0, 171, 171, 171, 73, 83, 85 71, 78, 80, 0, 0, 0, 86 2, 0, 0, 0, 8, 0, 87 0, 0, 56, 0, 0, 0, 88 0, 0, 0, 0, 1, 0, 89 0, 0, 3, 0, 0, 0, 90 0, 0, 0, 0, 15, 0, 91 0, 0, 68, 0, 0, 0, 92 0, 0, 0, 0, 0, 0, 93 0, 0, 3, 0, 0, 0, 94 1, 0, 0, 0, 3, 3, 95 0, 0, 83, 86, 95, 80, 96 79, 83, 73, 84, 73, 79, 97 78, 0, 84, 69, 88, 67, 98 79, 79, 82, 68, 0, 171, 99 171, 171, 79, 83, 71, 78, 100 44, 0, 0, 0, 1, 0, 101 0, 0, 8, 0, 0, 0, 102 32, 0, 0, 0, 0, 0, 103 0, 0, 0, 0, 0, 0, 104 3, 0, 0, 0, 0, 0, 105 0, 0, 15, 0, 0, 0, 106 83, 86, 95, 84, 65, 82, 107 71, 69, 84, 0, 171, 171, 108 83, 72, 68, 82, 148, 0, 109 0, 0, 64, 0, 0, 0, 110 37, 0, 0, 0, 90, 0, 111 0, 3, 0, 96, 16, 0, 112 0, 0, 0, 0, 88, 24, 113 0, 4, 0, 112, 16, 0, 114 0, 0, 0, 0, 85, 85, 115 0, 0, 98, 16, 0, 3, 116 50, 16, 16, 0, 1, 0, 117 0, 0, 101, 0, 0, 3, 118 242, 32, 16, 0, 0, 0, 119 0, 0, 104, 0, 0, 2, 120 1, 0, 0, 0, 69, 0, 121 0, 9, 242, 0, 16, 0, 122 0, 0, 0, 0, 70, 16, 123 16, 0, 1, 0, 0, 0, 124 70, 126, 16, 0, 0, 0, 125 0, 0, 0, 96, 16, 0, 126 0, 0, 0, 0, 54, 0, 127 0, 5, 114, 32, 16, 0, 128 0, 0, 0, 0, 6, 0, 129 16, 0, 0, 0, 0, 0, 130 54, 0, 0, 5, 130, 32, 131 16, 0, 0, 0, 0, 0, 132 1, 64, 0, 0, 0, 0, 133 128, 63, 62, 0, 0, 1, 134 83, 84, 65, 84, 116, 0, 135 0, 0, 4, 0, 0, 0, 136 1, 0, 0, 0, 0, 0, 137 0, 0, 2, 0, 0, 0, 138 0, 0, 0, 0, 0, 0, 139 0, 0, 0, 0, 0, 0, 140 1, 0, 0, 0, 0, 0, 141 0, 0, 0, 0, 0, 0, 142 0, 0, 0, 0, 0, 0, 143 0, 0, 0, 0, 0, 0, 144 0, 0, 0, 0, 1, 0, 145 0, 0, 0, 0, 0, 0, 146 0, 0, 0, 0, 0, 0, 147 0, 0, 0, 0, 0, 0, 148 2, 0, 0, 0, 0, 0, 149 0, 0, 0, 0, 0, 0, 150 0, 0, 0, 0, 0, 0, 151 0, 0, 0, 0, 0, 0, 152 0, 0, 0, 0, 0, 0, 153 0, 0, 0, 0, 0, 0, 154 0, 0, 0, 0 155 }; 156