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  /external/chromium_org/ui/base/gestures/
gesture_util.cc 5 #include "ui/base/gestures/gesture_util.h"
9 #include "ui/base/gestures/gesture_configuration.h"
13 namespace gestures { namespace in namespace:ui
22 } // namespace gestures
gesture_util.h 15 namespace gestures { namespace in namespace:ui
23 } // namespace gestures
  /frameworks/base/core/java/android/gesture/
GestureStore.java 50 // 4 bytes int Number of gestures
63 // when SEQUENCE_SENSITIVE is used, only single stroke gestures are currently allowed
66 // ORIENTATION_SENSITIVE and ORIENTATION_INVARIANT are only for SEQUENCE_SENSITIVE gestures
152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); local
153 if (gestures == null) {
154 gestures = new ArrayList<Gesture>();
155 mNamedGestures.put(entryName, gestures);
157 gestures.add(gesture);
164 * Remove a gesture from the library. If there are no more gestures for the
171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName) local
206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); local
320 final ArrayList<Gesture> gestures = new ArrayList<Gesture>(gestureCount); local
    [all...]
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_guest.cc 121 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
122 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
124 ProcessGestures(gestures.get());
541 // Pinch gestures are disabled by default on windows desktop. See
574 ui::GestureRecognizer::Gestures* gestures) {
575 if ((gestures == NULL) || gestures->empty())
577 for (ui::GestureRecognizer::Gestures::iterator g_it = gestures->begin()
    [all...]
render_widget_host_view_win.cc 182 // Windows gestures are streams of messages with begin/end messages that
931 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
932 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
934 ProcessGestures(gestures.get());
2263 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
    [all...]
  /external/chromium_org/ui/aura/
root_window.cc 29 #include "ui/base/gestures/gesture_recognizer.h"
30 #include "ui/base/gestures/gesture_types.h"
457 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
458 gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(
460 ProcessGestures(gestures.get());
763 bool RootWindow::ProcessGestures(ui::GestureRecognizer::Gestures* gestures) {
764 if (!gestures || gestures->empty()
1144 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; local
    [all...]

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