/external/replicaisland/src/com/replica/replicaisland/ |
TheSourceComponent.java | 120 HudSystem hud = sSystemRegistry.hudSystem; local 121 if (hud != null) { 122 hud.startFade(false, 1.5f); 123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
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InventoryComponent.java | 44 HudSystem hud = sSystemRegistry.hudSystem; local 45 if (hud != null) { 46 hud.updateInventory(mInventory);
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NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; local 132 if (hud != null) { 133 hud.startFade(false, 1.5f); 134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); 289 HudSystem hud = sSystemRegistry.hudSystem; local 291 if (hud != null) { 292 hud.startFade(false, 1.5f); 293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
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Game.java | 167 HudSystem hud = new HudSystem(); local 168 hud.setFuelDrawable( 173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black)); 174 hud.setButtonDrawables( 218 hud.setDigitDrawables(digits, xDrawable); 219 hud.setCollectableDrawables( 225 BaseObject.sSystemRegistry.hudSystem = hud; 227 hud.setShowFPS(true); 229 gameRoot.add(hud); 344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local [all...] |
PlayerComponent.java | 318 final HudSystem hud = sSystemRegistry.hudSystem; local 320 if (hud != null) { 321 hud.setFuelPercent(mFuel / FUEL_AMOUNT); 465 HudSystem hud = sSystemRegistry.hudSystem; local 466 if (hud != null && !hud.isFading()) { 468 hud.startFade(false, 1.5f); 469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); 491 HudSystem hud = sSystemRegistry.hudSystem; local 492 if (hud != null && !hud.isFading()) [all...] |
InputGameInterface.java | 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand, 249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which 251 final HudSystem hud = sSystemRegistry.hudSystem; local 252 if (hud != null) { 253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed()); 254 hud.setMovementSliderOffset(sliderOffset);
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/external/chromium_org/ash/touch/ |
touch_hud_debug.cc | 379 internal::TouchHudDebug* hud = controller->touch_hud_debug(); local 380 if (hud) { 381 scoped_ptr<ListValue> list = hud->GetLogAsList(); 383 value->Set(base::Int64ToString(hud->display_id()), list.release());
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/external/chromium_org/cc/trees/ |
layer_tree_host_common_unittest.cc | 4350 scoped_ptr<HeadsUpDisplayLayerImpl> hud = local [all...] |