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  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestBatchLod.java 46 private boolean lod = false; field in class:TestBatchLod
  /external/clang/test/CodeGen/
2008-03-24-BitField-And-Alloca.c 54 unsigned int lod : 2; member in struct:_Key::__anon18213
68 if(((iospec.key_io.lod == G_B) &&
  /frameworks/rs/
rsAllocation.h 82 } lod[android::renderscript::Allocation::MAX_LOD]; member in struct:android::renderscript::Allocation::Hal::DrvState
114 void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes);
115 void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
117 void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
120 void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes);
121 void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
123 void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
rsType.cpp 92 for (uint32_t lod=0; lod < mHal.state.lodCount; lod++) {
93 mHal.state.lodDimX[lod] = tx;
94 mHal.state.lodDimY[lod] = ty;
95 mHal.state.lodDimZ[lod] = tz;
180 uint8_t lod = stream->loadU8(); local
182 Type *type = Type::getType(rsc, elem, x, y, z, lod != 0, faces !=0, 0);
rs_hal.h 58 uint32_t lod; member in struct:android::renderscript::__anon32485
160 * mHal.drvState.lod[0-2] will be updated with the new values.
168 uint32_t xoff, uint32_t lod, size_t count,
171 uint32_t xoff, uint32_t yoff, uint32_t lod,
175 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
180 uint32_t xoff, uint32_t lod, size_t count,
183 uint32_t xoff, uint32_t yoff, uint32_t lod,
187 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_execute.c 1716 GLfloat texcoord[4], color[4], lod; local
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  /external/mesa3d/src/mesa/program/
prog_execute.c 1716 GLfloat texcoord[4], color[4], lod; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; local
584 // dref comes before bias/lod
587 i->swapSources(dref, lod);
626 // Bias must be equal for all threads of a quad or lod calculation will fail.
689 // LOD must be equal for all threads of a quad.
690 // Unlike with TXB, here we can just diverge since there's no LOD calculation
696 Value *lod = i->getSrc(i->tex.target.getArgCount()); local
697 if (lod->isUniform())
711 bld.mkQuadop(qop, pred, l, lod, lod)->flagsDef = 0
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_fs_visitor.cpp 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy)
776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod);
792 fs_reg &dPdx = lod;
829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod);
832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
851 /* lod/bias appears after u/v/r. */
854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod);
911 * parameters like shadow comparitor or LOD bias. If optional
920 fs_reg shadow_c, fs_reg lod, fs_reg lod2
1304 fs_reg lod, lod2; local
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brw_vec4_visitor.cpp 1857 src_reg lod, dPdx, dPdy; local
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  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; local
584 // dref comes before bias/lod
587 i->swapSources(dref, lod);
626 // Bias must be equal for all threads of a quad or lod calculation will fail.
689 // LOD must be equal for all threads of a quad.
690 // Unlike with TXB, here we can just diverge since there's no LOD calculation
696 Value *lod = i->getSrc(i->tex.target.getArgCount()); local
697 if (lod->isUniform())
711 bld.mkQuadop(qop, pred, l, lod, lod)->flagsDef = 0
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_visitor.cpp 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy)
776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod);
792 fs_reg &dPdx = lod;
829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod);
832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
851 /* lod/bias appears after u/v/r. */
854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod);
911 * parameters like shadow comparitor or LOD bias. If optional
920 fs_reg shadow_c, fs_reg lod, fs_reg lod2
1304 fs_reg lod, lod2; local
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brw_vec4_visitor.cpp 1857 src_reg lod, dPdx, dPdy; local
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  /frameworks/rs/driver/
rsdAllocation.cpp 94 uint32_t lod, RsAllocationCubemapFace face) {
95 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr;
97 ptr += zoff * alloc->mHal.drvState.lod[lod].dimY * alloc->mHal.drvState.lod[lod].stride;
98 ptr += yoff * alloc->mHal.drvState.lod[lod].stride;
105 uint32_t xoff, uint32_t yoff, uint32_t lod,
830 int lod = 1; local
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  /frameworks/rs/driver/runtime/
rs_structs.h 53 } lod[16/*android::renderscript::Allocation::MAX_LOD*/]; member in struct:Allocation::__anon32455::DrvState
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_sample.c 352 * Bri-linear lod computation
384 LLVMValueRef lod,
394 lp_build_printf(bld->gallivm, "lod = %f\n", lod);
397 lod = lp_build_add(bld, lod,
400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
424 * Combined log2 and brilinear lod computation.
481 * \param lod_bias optional float vector with the shader lod bias
482 * \param explicit_lod optional float vector with the explicit lod
503 LLVMValueRef lod; local
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lp_bld_sample_soa.c 1567 LLVMValueRef lod; local
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
67 * Each patch needs to know its neighbour's LOD so it can seam its edges with them, in case the neighbour has a different
68 * LOD. If this doesn't happen, you will see gaps.
70 * The LOD value is most detailed at zero. It gets less detailed the higher the LOD value until you reach maxLod, which
74 * You can supply a LodThresholdCalculator for use in determining when the LOD should change. It's API will no doubt change
75 * in the near future. Right now it defaults to just changing LOD every two patch sizes. So if a patch has a size of 65,
76 * then the LOD changes every 130 units away.
83 protected int lod = -1; // this terrain patch's LOD field in class:TerrainPatch
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.c 352 * Bri-linear lod computation
384 LLVMValueRef lod,
394 lp_build_printf(bld->gallivm, "lod = %f\n", lod);
397 lod = lp_build_add(bld, lod,
400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
424 * Combined log2 and brilinear lod computation.
481 * \param lod_bias optional float vector with the shader lod bias
482 * \param explicit_lod optional float vector with the explicit lod
503 LLVMValueRef lod; local
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lp_bld_sample_soa.c 1567 LLVMValueRef lod; local
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  /frameworks/native/opengl/libagl/
primitives.cpp 699 // lod = log2( rho )
700 // lod = log2( texelArea / area ) / 2
701 // lod = (log2( texelArea ) - log2( area )) / 2
711 int lod = (log2TArea - log2Area + 1) >> 1; local
712 return lod;
735 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); local
737 &c->textures.tmu[i].texture->mip(lod));
792 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); local
794 &c->textures.tmu[i].texture->mip(lod));
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_exec.c 1755 const union tgsi_exec_channel *lod = &ZeroVec; local
2103 const union tgsi_exec_channel *lod = &ZeroVec; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.c 1462 float lod[TGSI_QUAD_SIZE]; local
1518 float lod[TGSI_QUAD_SIZE]; local
1556 float lod[TGSI_QUAD_SIZE]; local
1826 float lod[TGSI_QUAD_SIZE]; local
1925 float lod[TGSI_QUAD_SIZE]; local
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  /external/chromium_org/third_party/mesa/src/src/glsl/
ir.h 1422 ir_rvalue *lod; \/**< Floating point LOD *\/ member in union:ir_texture::__anon14984
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  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_exec.c 1755 const union tgsi_exec_channel *lod = &ZeroVec; local
2103 const union tgsi_exec_channel *lod = &ZeroVec; local
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