1 /* 2 ** 3 ** Copyright 2012, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H 19 #error This header file should only be included from AudioFlinger.h 20 #endif 21 22 //--- Audio Effect Management 23 24 // EffectModule and EffectChain classes both have their own mutex to protect 25 // state changes or resource modifications. Always respect the following order 26 // if multiple mutexes must be acquired to avoid cross deadlock: 27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(), 29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked 30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn 31 // call AudioFlinger thus locking the same mutexes in the reverse order. 32 33 // The EffectModule class is a wrapper object controlling the effect engine implementation 34 // in the effect library. It prevents concurrent calls to process() and command() functions 35 // from different client threads. It keeps a list of EffectHandle objects corresponding 36 // to all client applications using this effect and notifies applications of effect state, 37 // control or parameter changes. It manages the activation state machine to send appropriate 38 // reset, enable, disable commands to effect engine and provide volume 39 // ramping when effects are activated/deactivated. 40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 41 // the attached track(s) to accumulate their auxiliary channel. 42 class EffectModule : public RefBase { 43 public: 44 EffectModule(ThreadBase *thread, 45 const wp<AudioFlinger::EffectChain>& chain, 46 effect_descriptor_t *desc, 47 int id, 48 int sessionId); 49 virtual ~EffectModule(); 50 51 enum effect_state { 52 IDLE, 53 RESTART, 54 STARTING, 55 ACTIVE, 56 STOPPING, 57 STOPPED, 58 DESTROYED 59 }; 60 61 int id() const { return mId; } 62 void process(); 63 void updateState(); 64 status_t command(uint32_t cmdCode, 65 uint32_t cmdSize, 66 void *pCmdData, 67 uint32_t *replySize, 68 void *pReplyData); 69 70 void reset_l(); 71 status_t configure(); 72 status_t init(); 73 effect_state state() const { 74 return mState; 75 } 76 uint32_t status() { 77 return mStatus; 78 } 79 int sessionId() const { 80 return mSessionId; 81 } 82 status_t setEnabled(bool enabled); 83 status_t setEnabled_l(bool enabled); 84 bool isEnabled() const; 85 bool isProcessEnabled() const; 86 87 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 88 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 89 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 90 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 91 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 92 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 93 const wp<ThreadBase>& thread() { return mThread; } 94 95 status_t addHandle(EffectHandle *handle); 96 size_t disconnect(EffectHandle *handle, bool unpinIfLast); 97 size_t removeHandle(EffectHandle *handle); 98 99 const effect_descriptor_t& desc() const { return mDescriptor; } 100 wp<EffectChain>& chain() { return mChain; } 101 102 status_t setDevice(audio_devices_t device); 103 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 104 status_t setMode(audio_mode_t mode); 105 status_t setAudioSource(audio_source_t source); 106 status_t start(); 107 status_t stop(); 108 void setSuspended(bool suspended); 109 bool suspended() const; 110 111 EffectHandle* controlHandle_l(); 112 113 bool isPinned() const { return mPinned; } 114 void unPin() { mPinned = false; } 115 bool purgeHandles(); 116 void lock() { mLock.lock(); } 117 void unlock() { mLock.unlock(); } 118 bool isOffloadable() const 119 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; } 120 status_t setOffloaded(bool offloaded, audio_io_handle_t io); 121 bool isOffloaded() const; 122 123 void dump(int fd, const Vector<String16>& args); 124 125 protected: 126 friend class AudioFlinger; // for mHandles 127 bool mPinned; 128 129 // Maximum time allocated to effect engines to complete the turn off sequence 130 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 131 132 EffectModule(const EffectModule&); 133 EffectModule& operator = (const EffectModule&); 134 135 status_t start_l(); 136 status_t stop_l(); 137 status_t remove_effect_from_hal_l(); 138 139 mutable Mutex mLock; // mutex for process, commands and handles list protection 140 wp<ThreadBase> mThread; // parent thread 141 wp<EffectChain> mChain; // parent effect chain 142 const int mId; // this instance unique ID 143 const int mSessionId; // audio session ID 144 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 145 effect_config_t mConfig; // input and output audio configuration 146 effect_handle_t mEffectInterface; // Effect module C API 147 status_t mStatus; // initialization status 148 effect_state mState; // current activation state 149 Vector<EffectHandle *> mHandles; // list of client handles 150 // First handle in mHandles has highest priority and controls the effect module 151 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 152 // sending disable command. 153 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 154 bool mSuspended; // effect is suspended: temporarily disabled by framework 155 bool mOffloaded; // effect is currently offloaded to the audio DSP 156 }; 157 158 // The EffectHandle class implements the IEffect interface. It provides resources 159 // to receive parameter updates, keeps track of effect control 160 // ownership and state and has a pointer to the EffectModule object it is controlling. 161 // There is one EffectHandle object for each application controlling (or using) 162 // an effect module. 163 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 164 class EffectHandle: public android::BnEffect { 165 public: 166 167 EffectHandle(const sp<EffectModule>& effect, 168 const sp<AudioFlinger::Client>& client, 169 const sp<IEffectClient>& effectClient, 170 int32_t priority); 171 virtual ~EffectHandle(); 172 173 // IEffect 174 virtual status_t enable(); 175 virtual status_t disable(); 176 virtual status_t command(uint32_t cmdCode, 177 uint32_t cmdSize, 178 void *pCmdData, 179 uint32_t *replySize, 180 void *pReplyData); 181 virtual void disconnect(); 182 private: 183 void disconnect(bool unpinIfLast); 184 public: 185 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 186 virtual status_t onTransact(uint32_t code, const Parcel& data, 187 Parcel* reply, uint32_t flags); 188 189 190 // Give or take control of effect module 191 // - hasControl: true if control is given, false if removed 192 // - signal: true client app should be signaled of change, false otherwise 193 // - enabled: state of the effect when control is passed 194 void setControl(bool hasControl, bool signal, bool enabled); 195 void commandExecuted(uint32_t cmdCode, 196 uint32_t cmdSize, 197 void *pCmdData, 198 uint32_t replySize, 199 void *pReplyData); 200 void setEnabled(bool enabled); 201 bool enabled() const { return mEnabled; } 202 203 // Getters 204 int id() const { return mEffect->id(); } 205 int priority() const { return mPriority; } 206 bool hasControl() const { return mHasControl; } 207 sp<EffectModule> effect() const { return mEffect; } 208 // destroyed_l() must be called with the associated EffectModule mLock held 209 bool destroyed_l() const { return mDestroyed; } 210 211 void dump(char* buffer, size_t size); 212 213 protected: 214 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled 215 EffectHandle(const EffectHandle&); 216 EffectHandle& operator =(const EffectHandle&); 217 218 sp<EffectModule> mEffect; // pointer to controlled EffectModule 219 sp<IEffectClient> mEffectClient; // callback interface for client notifications 220 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 221 sp<IMemory> mCblkMemory; // shared memory for control block 222 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via 223 // shared memory 224 uint8_t* mBuffer; // pointer to parameter area in shared memory 225 int mPriority; // client application priority to control the effect 226 bool mHasControl; // true if this handle is controlling the effect 227 bool mEnabled; // cached enable state: needed when the effect is 228 // restored after being suspended 229 bool mDestroyed; // Set to true by destructor. Access with EffectModule 230 // mLock held 231 }; 232 233 // the EffectChain class represents a group of effects associated to one audio session. 234 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 235 // The EffecChain with session ID 0 contains global effects applied to the output mix. 236 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to 237 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the 238 // order corresponding in the effect process order. When attached to a track (session ID != 0), 239 // it also provide it's own input buffer used by the track as accumulation buffer. 240 class EffectChain : public RefBase { 241 public: 242 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 243 EffectChain(ThreadBase *thread, int sessionId); 244 virtual ~EffectChain(); 245 246 // special key used for an entry in mSuspendedEffects keyed vector 247 // corresponding to a suspend all request. 248 static const int kKeyForSuspendAll = 0; 249 250 // minimum duration during which we force calling effect process when last track on 251 // a session is stopped or removed to allow effect tail to be rendered 252 static const int kProcessTailDurationMs = 1000; 253 254 void process_l(); 255 256 void lock() { 257 mLock.lock(); 258 } 259 void unlock() { 260 mLock.unlock(); 261 } 262 263 status_t addEffect_l(const sp<EffectModule>& handle); 264 size_t removeEffect_l(const sp<EffectModule>& handle); 265 266 int sessionId() const { return mSessionId; } 267 void setSessionId(int sessionId) { mSessionId = sessionId; } 268 269 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 270 sp<EffectModule> getEffectFromId_l(int id); 271 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 272 bool setVolume_l(uint32_t *left, uint32_t *right); 273 void setDevice_l(audio_devices_t device); 274 void setMode_l(audio_mode_t mode); 275 void setAudioSource_l(audio_source_t source); 276 277 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 278 mInBuffer = buffer; 279 mOwnInBuffer = ownsBuffer; 280 } 281 int16_t *inBuffer() const { 282 return mInBuffer; 283 } 284 void setOutBuffer(int16_t *buffer) { 285 mOutBuffer = buffer; 286 } 287 int16_t *outBuffer() const { 288 return mOutBuffer; 289 } 290 291 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 292 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 293 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); } 294 295 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 296 mTailBufferCount = mMaxTailBuffers; } 297 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 298 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); } 299 300 uint32_t strategy() const { return mStrategy; } 301 void setStrategy(uint32_t strategy) 302 { mStrategy = strategy; } 303 304 // suspend effect of the given type 305 void setEffectSuspended_l(const effect_uuid_t *type, 306 bool suspend); 307 // suspend all eligible effects 308 void setEffectSuspendedAll_l(bool suspend); 309 // check if effects should be suspend or restored when a given effect is enable or disabled 310 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 311 bool enabled); 312 313 void clearInputBuffer(); 314 315 // At least one non offloadable effect in the chain is enabled 316 bool isNonOffloadableEnabled(); 317 318 319 void dump(int fd, const Vector<String16>& args); 320 321 protected: 322 friend class AudioFlinger; // for mThread, mEffects 323 EffectChain(const EffectChain&); 324 EffectChain& operator =(const EffectChain&); 325 326 class SuspendedEffectDesc : public RefBase { 327 public: 328 SuspendedEffectDesc() : mRefCount(0) {} 329 330 int mRefCount; 331 effect_uuid_t mType; 332 wp<EffectModule> mEffect; 333 }; 334 335 // get a list of effect modules to suspend when an effect of the type 336 // passed is enabled. 337 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 338 339 // get an effect module if it is currently enable 340 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 341 // true if the effect whose descriptor is passed can be suspended 342 // OEMs can modify the rules implemented in this method to exclude specific effect 343 // types or implementations from the suspend/restore mechanism. 344 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 345 346 void clearInputBuffer_l(sp<ThreadBase> thread); 347 348 wp<ThreadBase> mThread; // parent mixer thread 349 Mutex mLock; // mutex protecting effect list 350 Vector< sp<EffectModule> > mEffects; // list of effect modules 351 int mSessionId; // audio session ID 352 int16_t *mInBuffer; // chain input buffer 353 int16_t *mOutBuffer; // chain output buffer 354 355 // 'volatile' here means these are accessed with atomic operations instead of mutex 356 volatile int32_t mActiveTrackCnt; // number of active tracks connected 357 volatile int32_t mTrackCnt; // number of tracks connected 358 359 int32_t mTailBufferCount; // current effect tail buffer count 360 int32_t mMaxTailBuffers; // maximum effect tail buffers 361 bool mOwnInBuffer; // true if the chain owns its input buffer 362 int mVolumeCtrlIdx; // index of insert effect having control over volume 363 uint32_t mLeftVolume; // previous volume on left channel 364 uint32_t mRightVolume; // previous volume on right channel 365 uint32_t mNewLeftVolume; // new volume on left channel 366 uint32_t mNewRightVolume; // new volume on right channel 367 uint32_t mStrategy; // strategy for this effect chain 368 // mSuspendedEffects lists all effects currently suspended in the chain. 369 // Use effect type UUID timelow field as key. There is no real risk of identical 370 // timeLow fields among effect type UUIDs. 371 // Updated by updateSuspendedSessions_l() only. 372 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 373 }; 374