/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); 99 for (i = 0; i < num_offsets; ++i) 111 for (i = 0; i < num_offsets; ++i) { 120 for (i = 0; i < num_offsets; ++i) { 127 for (i = 0, first = true; i < num_offsets; ++i) { 161 unsigned i, num_offsets = matrix_width * matrix_height; local 217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); 228 for (i = 0; i < num_offsets; ++i) { 237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values) [all...] |
vl_median_filter.c | 78 unsigned num_offsets) 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); 86 const unsigned median = num_offsets >> 1; 89 assert(num_offsets & 1); /* we need an odd number of offsets */ 90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ 95 if (num_offsets > screen->get_shader_param( 111 for (i = 0; i < num_offsets; ++i) 121 for (i = 0; i < num_offsets; ++i) { 130 for (i = 0; i < num_offsets; ++i) { 137 for (j = 1; j < (num_offsets - i - 1); ++j) 247 unsigned i, num_offsets = 0; local [all...] |
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); 99 for (i = 0; i < num_offsets; ++i) 111 for (i = 0; i < num_offsets; ++i) { 120 for (i = 0; i < num_offsets; ++i) { 127 for (i = 0, first = true; i < num_offsets; ++i) { 161 unsigned i, num_offsets = matrix_width * matrix_height; local 217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); 228 for (i = 0; i < num_offsets; ++i) { 237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values) [all...] |
vl_median_filter.c | 78 unsigned num_offsets) 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); 86 const unsigned median = num_offsets >> 1; 89 assert(num_offsets & 1); /* we need an odd number of offsets */ 90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ 95 if (num_offsets > screen->get_shader_param( 111 for (i = 0; i < num_offsets; ++i) 121 for (i = 0; i < num_offsets; ++i) { 130 for (i = 0; i < num_offsets; ++i) { 137 for (j = 1; j < (num_offsets - i - 1); ++j) 247 unsigned i, num_offsets = 0; local [all...] |
/external/sfntly/cpp/src/sfntly/table/bitmap/ |
index_sub_table_format1.cc | 248 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; local 249 for (int32_t i = 0; i < num_offsets; ++i) {
|
index_sub_table_format3.cc | 244 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; local 245 for (int32_t i = 0; i < num_offsets; ++i) {
|
/external/chromium_org/chrome/test/gpu/ |
gpu_feature_browsertest.cc | 511 int num_offsets = static_cast<int>(arraysize(offsets)); local 514 for (int offset_i = 0; offset_i < num_offsets; ++offset_i) {
|