1 /* 2 * Copyright (C) 2009, 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "bindings/v8/custom/V8HTMLImageElementConstructor.h" 33 34 #include "HTMLNames.h" 35 #include "V8Document.h" 36 #include "V8HTMLImageElement.h" 37 #include "bindings/v8/BindingSecurity.h" 38 #include "bindings/v8/V8Binding.h" 39 #include "bindings/v8/V8ObjectConstructor.h" 40 #include "core/dom/Document.h" 41 #include "core/html/HTMLImageElement.h" 42 #include "core/page/Frame.h" 43 #include "wtf/RefPtr.h" 44 45 namespace WebCore { 46 47 WrapperTypeInfo V8HTMLImageElementConstructor::info = { V8HTMLImageElementConstructor::GetTemplate, V8HTMLImageElement::derefObject, 0, V8HTMLImageElement::toEventTarget, 0, V8HTMLImageElement::installPerContextPrototypeProperties, 0, WrapperTypeObjectPrototype }; 48 49 static void v8HTMLImageElementConstructorMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args) 50 { 51 if (!args.IsConstructCall()) { 52 throwTypeError("DOM object constructor cannot be called as a function.", args.GetIsolate()); 53 return; 54 } 55 56 if (ConstructorMode::current() == ConstructorMode::WrapExistingObject) { 57 v8SetReturnValue(args, args.Holder()); 58 return; 59 } 60 61 Document* document = currentDocument(); 62 63 // Make sure the document is added to the DOM Node map. Otherwise, the HTMLImageElement instance 64 // may end up being the only node in the map and get garbage-collected prematurely. 65 // FIXME: The correct way to do this would be to make HTMLImageElement derive from 66 // ActiveDOMObject and use its interface to keep its wrapper alive. Then we would 67 // remove this code and the special case in isObservableThroughDOM. 68 toV8(document, args.Holder(), args.GetIsolate()); 69 70 int width; 71 int height; 72 int* optionalWidth = 0; 73 int* optionalHeight = 0; 74 if (args.Length() > 0) { 75 width = toInt32(args[0]); 76 optionalWidth = &width; 77 } 78 if (args.Length() > 1) { 79 height = toInt32(args[1]); 80 optionalHeight = &height; 81 } 82 83 RefPtr<HTMLImageElement> image = HTMLImageElement::createForJSConstructor(document, optionalWidth, optionalHeight); 84 v8::Handle<v8::Object> wrapper = args.Holder(); 85 V8DOMWrapper::associateObjectWithWrapper<V8HTMLImageElement>(image.release(), &V8HTMLImageElementConstructor::info, wrapper, args.GetIsolate(), WrapperConfiguration::Dependent); 86 v8SetReturnValue(args, wrapper); 87 } 88 89 v8::Handle<v8::FunctionTemplate> V8HTMLImageElementConstructor::GetTemplate(v8::Isolate* isolate, WrapperWorldType currentWorldType) 90 { 91 // This is only for getting a unique pointer which we can pass to privateTemplate. 92 static const char* privateTemplateUniqueKey = "V8HTMLImageElementConstructor::GetTemplatePrivateTemplate"; 93 V8PerIsolateData* data = V8PerIsolateData::from(isolate); 94 v8::Handle<v8::FunctionTemplate> result = data->privateTemplateIfExists(currentWorldType, &privateTemplateUniqueKey); 95 if (!result.IsEmpty()) 96 return result; 97 98 v8::HandleScope scope(isolate); 99 result = v8::FunctionTemplate::New(v8HTMLImageElementConstructorMethodCustom); 100 101 v8::Local<v8::ObjectTemplate> instance = result->InstanceTemplate(); 102 instance->SetInternalFieldCount(V8HTMLImageElement::internalFieldCount); 103 result->SetClassName(v8::String::NewSymbol("HTMLImageElement")); 104 result->Inherit(V8HTMLImageElement::GetTemplate(isolate, currentWorldType)); 105 106 data->setPrivateTemplate(currentWorldType, &privateTemplateUniqueKey, result); 107 return scope.Close(result); 108 } 109 110 } // namespace WebCore 111