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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <cutils/log.h>
     18 #include <ui/Rect.h>
     19 #include <ui/Region.h>
     20 
     21 #include "RenderEngine.h"
     22 #include "GLES10RenderEngine.h"
     23 #include "GLES11RenderEngine.h"
     24 #include "GLES20RenderEngine.h"
     25 #include "GLExtensions.h"
     26 #include "Mesh.h"
     27 
     28 // ---------------------------------------------------------------------------
     29 namespace android {
     30 // ---------------------------------------------------------------------------
     31 
     32 RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
     33     EGLint renderableType = 0;
     34     EGLint contextClientVersion = 0;
     35 
     36     // query the renderable type, setting the EGL_CONTEXT_CLIENT_VERSION accordingly
     37     if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
     38         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
     39     }
     40 
     41     if (renderableType & EGL_OPENGL_ES2_BIT) {
     42         contextClientVersion = 2;
     43     } else if (renderableType & EGL_OPENGL_ES_BIT) {
     44         contextClientVersion = 1;
     45     } else {
     46         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
     47     }
     48 
     49     // Also create our EGLContext
     50     EGLint contextAttributes[] = {
     51             EGL_CONTEXT_CLIENT_VERSION, contextClientVersion,      // MUST be first
     52 #ifdef EGL_IMG_context_priority
     53 #ifdef HAS_CONTEXT_PRIORITY
     54 #warning "using EGL_IMG_context_priority"
     55             EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
     56 #endif
     57 #endif
     58             EGL_NONE, EGL_NONE
     59     };
     60     EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
     61 
     62     // if can't create a GL context, we can only abort.
     63     LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
     64 
     65 
     66     // now figure out what version of GL did we actually get
     67     // NOTE: a dummy surface is not needed if KHR_create_context is supported
     68 
     69     EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
     70     EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
     71     LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
     72     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
     73     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
     74 
     75     GLExtensions& extensions(GLExtensions::getInstance());
     76     extensions.initWithGLStrings(
     77             glGetString(GL_VENDOR),
     78             glGetString(GL_RENDERER),
     79             glGetString(GL_VERSION),
     80             glGetString(GL_EXTENSIONS));
     81 
     82     GlesVersion version = parseGlesVersion( extensions.getVersion() );
     83 
     84     // initialize the renderer while GL is current
     85 
     86     RenderEngine* engine = NULL;
     87     switch (version) {
     88     case GLES_VERSION_1_0:
     89         engine = new GLES10RenderEngine();
     90         break;
     91     case GLES_VERSION_1_1:
     92         engine = new GLES11RenderEngine();
     93         break;
     94     case GLES_VERSION_2_0:
     95     case GLES_VERSION_3_0:
     96         engine = new GLES20RenderEngine();
     97         break;
     98     }
     99     engine->setEGLContext(ctxt);
    100 
    101     ALOGI("OpenGL ES informations:");
    102     ALOGI("vendor    : %s", extensions.getVendor());
    103     ALOGI("renderer  : %s", extensions.getRenderer());
    104     ALOGI("version   : %s", extensions.getVersion());
    105     ALOGI("extensions: %s", extensions.getExtension());
    106     ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
    107     ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
    108 
    109     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    110     eglDestroySurface(display, dummy);
    111 
    112     return engine;
    113 }
    114 
    115 RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
    116 }
    117 
    118 RenderEngine::~RenderEngine() {
    119 }
    120 
    121 void RenderEngine::setEGLContext(EGLContext ctxt) {
    122     mEGLContext = ctxt;
    123 }
    124 
    125 EGLContext RenderEngine::getEGLContext() const {
    126     return mEGLContext;
    127 }
    128 
    129 void RenderEngine::checkErrors() const {
    130     do {
    131         // there could be more than one error flag
    132         GLenum error = glGetError();
    133         if (error == GL_NO_ERROR)
    134             break;
    135         ALOGE("GL error 0x%04x", int(error));
    136     } while (true);
    137 }
    138 
    139 RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
    140     int major, minor;
    141     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
    142         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
    143             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
    144             return GLES_VERSION_1_0;
    145         }
    146     }
    147 
    148     if (major == 1 && minor == 0) return GLES_VERSION_1_0;
    149     if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
    150     if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
    151     if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
    152 
    153     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
    154     return GLES_VERSION_1_0;
    155 }
    156 
    157 void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
    158         float red, float green, float blue, float alpha) {
    159     size_t c;
    160     Rect const* r = region.getArray(&c);
    161     Mesh mesh(Mesh::TRIANGLES, c*6, 2);
    162     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
    163     for (size_t i=0 ; i<c ; i++, r++) {
    164         position[i*6 + 0].x = r->left;
    165         position[i*6 + 0].y = height - r->top;
    166         position[i*6 + 1].x = r->left;
    167         position[i*6 + 1].y = height - r->bottom;
    168         position[i*6 + 2].x = r->right;
    169         position[i*6 + 2].y = height - r->bottom;
    170         position[i*6 + 3].x = r->left;
    171         position[i*6 + 3].y = height - r->top;
    172         position[i*6 + 4].x = r->right;
    173         position[i*6 + 4].y = height - r->bottom;
    174         position[i*6 + 5].x = r->right;
    175         position[i*6 + 5].y = height - r->top;
    176     }
    177     setupFillWithColor(red, green, blue, alpha);
    178     drawMesh(mesh);
    179 }
    180 
    181 void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
    182     glClearColor(red, green, blue, alpha);
    183     glClear(GL_COLOR_BUFFER_BIT);
    184 }
    185 
    186 void RenderEngine::setScissor(
    187         uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
    188     glScissor(left, bottom, right, top);
    189     glEnable(GL_SCISSOR_TEST);
    190 }
    191 
    192 void RenderEngine::disableScissor() {
    193     glDisable(GL_SCISSOR_TEST);
    194 }
    195 
    196 void RenderEngine::genTextures(size_t count, uint32_t* names) {
    197     glGenTextures(count, names);
    198 }
    199 
    200 void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
    201     glDeleteTextures(count, names);
    202 }
    203 
    204 void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
    205     glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    206 }
    207 
    208 void RenderEngine::dump(String8& result) {
    209     const GLExtensions& extensions(GLExtensions::getInstance());
    210     result.appendFormat("GLES: %s, %s, %s\n",
    211             extensions.getVendor(),
    212             extensions.getRenderer(),
    213             extensions.getVersion());
    214     result.appendFormat("%s\n", extensions.getExtension());
    215 }
    216 
    217 // ---------------------------------------------------------------------------
    218 
    219 RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
    220         RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
    221 {
    222     mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
    223 
    224     ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
    225             "glCheckFramebufferStatusOES error %d", mStatus);
    226 }
    227 
    228 RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
    229     // back to main framebuffer
    230     mEngine.unbindFramebuffer(mTexName, mFbName);
    231 }
    232 
    233 status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
    234     return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
    235 }
    236 
    237 // ---------------------------------------------------------------------------
    238 }; // namespace android
    239 // ---------------------------------------------------------------------------
    240