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    Searched defs:preserveDrawingBuffer (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLContextAttributes.cpp 110 bool WebGLContextAttributes::preserveDrawingBuffer() const
112 return m_attrs.preserveDrawingBuffer;
115 void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
117 m_attrs.preserveDrawingBuffer = preserveDrawingBuffer;
  /external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/
V8HTMLCanvasElementCustom.cpp 75 v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol("preserveDrawingBuffer");
76 if (jsAttrs->Has(preserveDrawingBuffer))
77 webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawingBuffer)->BooleanValue());
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
GraphicsContext3D.h 399 , preserveDrawingBuffer(false)
411 bool preserveDrawingBuffer;
438 static PassRefPtr<GraphicsContext3D> createGraphicsContextFromWebContext(PassOwnPtr<WebKit::WebGraphicsContext3D>, bool preserveDrawingBuffer = false);
439 static PassRefPtr<GraphicsContext3D> createGraphicsContextFromProvider(PassOwnPtr<WebKit::WebGraphicsContext3DProvider>, bool preserveDrawingBuffer = false);
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