1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_ 6 #define CC_TREES_OCCLUSION_TRACKER_H_ 7 8 #include <vector> 9 10 #include "base/basictypes.h" 11 #include "cc/base/cc_export.h" 12 #include "cc/base/region.h" 13 #include "cc/layers/layer_iterator.h" 14 #include "ui/gfx/rect.h" 15 16 namespace cc { 17 class OverdrawMetrics; 18 class LayerImpl; 19 class RenderSurfaceImpl; 20 class Layer; 21 class RenderSurface; 22 23 // This class is used to track occlusion of layers while traversing them in a 24 // front-to-back order. As each layer is visited, one of the methods in this 25 // class is called to notify it about the current target surface. Then, 26 // occlusion in the content space of the current layer may be queried, via 27 // methods such as Occluded() and UnoccludedContentRect(). If the current layer 28 // owns a RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also 29 // be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, 30 // once finished with the layer, occlusion behind the layer should be marked by 31 // calling MarkOccludedBehindLayer(). 32 template <typename LayerType, typename RenderSurfaceType> 33 class CC_EXPORT OcclusionTrackerBase { 34 public: 35 OcclusionTrackerBase(gfx::Rect screen_space_clip_rect, 36 bool record_metrics_for_frame); 37 ~OcclusionTrackerBase(); 38 39 // Called at the beginning of each step in the LayerIterator's front-to-back 40 // traversal. If |prevent_occlusion| is true, the layer will be considered 41 // unoccluded. 42 void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator, 43 bool prevent_occlusion); 44 // Called at the end of each step in the LayerIterator's front-to-back 45 // traversal. 46 void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator); 47 48 // Returns true if the given rect in content space for a layer is fully 49 // occluded in either screen space or the layer's target surface. 50 // |render_target| is the contributing layer's render target, and 51 // |draw_transform|, |transformsToTargetKnown| and |clippedRectInTarget| are 52 // relative to that. 53 bool Occluded(const LayerType* render_target, 54 gfx::Rect content_rect, 55 const gfx::Transform& draw_transform, 56 bool impl_draw_transform_is_unknown, 57 bool is_clipped, 58 gfx::Rect clip_rect_in_target, 59 bool* has_occlusion_from_outside_target_surface) const; 60 61 // Gives an unoccluded sub-rect of |content_rect| in the content space of a 62 // layer. Used when considering occlusion for a layer that paints/draws 63 // something. |render_target| is the contributing layer's render target, and 64 // |draw_transform|, |transformsToTargetKnown| and |clippedRectInTarget| are 65 // relative to that. 66 gfx::Rect UnoccludedContentRect( 67 const LayerType* render_target, 68 gfx::Rect content_rect, 69 const gfx::Transform& draw_transform, 70 bool impl_draw_transform_is_unknown, 71 bool is_clipped, 72 gfx::Rect clip_rect_in_target, 73 bool* has_occlusion_from_outside_target_surface) const; 74 75 // Gives an unoccluded sub-rect of |content_rect| in the content space of the 76 // render_target owned by the layer. Used when considering occlusion for a 77 // contributing surface that is rendering into another target. 78 gfx::Rect UnoccludedContributingSurfaceContentRect( 79 const LayerType* layer, 80 bool for_replica, 81 gfx::Rect content_rect, 82 bool* has_occlusion_from_outside_target_surface) const; 83 84 // Report operations for recording overdraw metrics. 85 OverdrawMetrics* overdraw_metrics() const { 86 return overdraw_metrics_.get(); 87 } 88 89 // Gives the region of the screen that is not occluded by something opaque. 90 Region ComputeVisibleRegionInScreen() const { 91 DCHECK(!stack_.back().target->parent()); 92 return SubtractRegions(screen_space_clip_rect_, 93 stack_.back().occlusion_from_inside_target); 94 } 95 96 void set_minimum_tracking_size(gfx::Size size) { 97 minimum_tracking_size_ = size; 98 } 99 100 // The following is used for visualization purposes. 101 void set_occluding_screen_space_rects_container( 102 std::vector<gfx::Rect>* rects) { 103 occluding_screen_space_rects_ = rects; 104 } 105 void set_non_occluding_screen_space_rects_container( 106 std::vector<gfx::Rect>* rects) { 107 non_occluding_screen_space_rects_ = rects; 108 } 109 110 protected: 111 struct StackObject { 112 StackObject() : target(0) {} 113 explicit StackObject(const LayerType* target) : target(target) {} 114 const LayerType* target; 115 Region occlusion_from_outside_target; 116 Region occlusion_from_inside_target; 117 }; 118 119 // The stack holds occluded regions for subtrees in the 120 // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply 121 // a mask to it, but not to the parts outside the subtree. 122 // - The first time we see a new subtree under a target, we add that target to 123 // the top of the stack. This can happen as a layer representing itself, or as 124 // a target surface. 125 // - When we visit a target surface, we apply its mask to its subtree, which 126 // is at the top of the stack. 127 // - When we visit a layer representing itself, we add its occlusion to the 128 // current subtree, which is at the top of the stack. 129 // - When we visit a layer representing a contributing surface, the current 130 // target will never be the top of the stack since we just came from the 131 // contributing surface. 132 // We merge the occlusion at the top of the stack with the new current 133 // subtree. This new target is pushed onto the stack if not already there. 134 std::vector<StackObject> stack_; 135 136 private: 137 // Called when visiting a layer representing itself. If the target was not 138 // already current, then this indicates we have entered a new surface subtree. 139 void EnterRenderTarget(const LayerType* new_target); 140 141 // Called when visiting a layer representing a target surface. This indicates 142 // we have visited all the layers within the surface, and we may perform any 143 // surface-wide operations. 144 void FinishedRenderTarget(const LayerType* finished_target); 145 146 // Called when visiting a layer representing a contributing surface. This 147 // indicates that we are leaving our current surface, and entering the new 148 // one. We then perform any operations required for merging results from the 149 // child subtree into its parent. 150 void LeaveToRenderTarget(const LayerType* new_target); 151 152 // Add the layer's occlusion to the tracked state. 153 void MarkOccludedBehindLayer(const LayerType* layer); 154 155 gfx::Rect screen_space_clip_rect_; 156 scoped_ptr<class OverdrawMetrics> overdraw_metrics_; 157 gfx::Size minimum_tracking_size_; 158 bool prevent_occlusion_; 159 160 // This is used for visualizing the occlusion tracking process. 161 std::vector<gfx::Rect>* occluding_screen_space_rects_; 162 std::vector<gfx::Rect>* non_occluding_screen_space_rects_; 163 164 DISALLOW_COPY_AND_ASSIGN(OcclusionTrackerBase); 165 }; 166 167 typedef OcclusionTrackerBase<Layer, RenderSurface> OcclusionTracker; 168 typedef OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl> OcclusionTrackerImpl; 169 #if !defined(COMPILER_MSVC) 170 extern template class OcclusionTrackerBase<Layer, RenderSurface>; 171 extern template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>; 172 #endif 173 174 } // namespace cc 175 176 #endif // CC_TREES_OCCLUSION_TRACKER_H_ 177