SkBlitter_RGB16.cpp | 698 uint16_t* span16 = (uint16_t*)fBuffer; local 699 shader->shadeSpan16(x, y, span16, width); 700 SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width); 731 uint16_t* span16 = (uint16_t*)fBuffer; local 733 shader->shadeSpan16(x, y, span16, width); 735 SkBlendRGB16(span16, dst, scale, width); 740 shader->shadeSpan16(x, y, span16, width); 741 SkBlendRGB16(span16, dst, scale, width); 757 uint16_t* span16 = (uint16_t*)span; local 772 shader->shadeSpan16(x, y, span16, count) [all...] |