1 /* 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef Timer_h 27 #define Timer_h 28 29 #include "wtf/Noncopyable.h" 30 #include "wtf/Threading.h" 31 #include "wtf/Vector.h" 32 33 namespace WebCore { 34 35 // Time intervals are all in seconds. 36 37 class TimerHeapElement; 38 39 class TimerBase { 40 WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED; 41 public: 42 TimerBase(); 43 virtual ~TimerBase(); 44 45 void start(double nextFireInterval, double repeatInterval); 46 47 void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); } 48 void startOneShot(double interval) { start(interval, 0); } 49 50 void stop(); 51 bool isActive() const; 52 53 double nextFireInterval() const; 54 double nextUnalignedFireInterval() const; 55 double repeatInterval() const { return m_repeatInterval; } 56 57 void augmentRepeatInterval(double delta) { 58 setNextFireTime(m_nextFireTime + delta); 59 m_repeatInterval += delta; 60 } 61 62 void didChangeAlignmentInterval(); 63 64 static void fireTimersInNestedEventLoop(); 65 66 private: 67 virtual void fired() = 0; 68 69 virtual double alignedFireTime(double fireTime) const { return fireTime; } 70 71 void checkConsistency() const; 72 void checkHeapIndex() const; 73 74 void setNextFireTime(double); 75 76 bool inHeap() const { return m_heapIndex != -1; } 77 78 bool hasValidHeapPosition() const; 79 void updateHeapIfNeeded(double oldTime); 80 81 void heapDecreaseKey(); 82 void heapDelete(); 83 void heapDeleteMin(); 84 void heapIncreaseKey(); 85 void heapInsert(); 86 void heapPop(); 87 void heapPopMin(); 88 89 Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; } 90 91 double m_nextFireTime; // 0 if inactive 92 double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval 93 double m_repeatInterval; // 0 if not repeating 94 int m_heapIndex; // -1 if not in heap 95 unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers 96 Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap; 97 98 #ifndef NDEBUG 99 ThreadIdentifier m_thread; 100 #endif 101 102 friend class ThreadTimers; 103 friend class TimerHeapLessThanFunction; 104 friend class TimerHeapReference; 105 }; 106 107 template <typename TimerFiredClass> class Timer : public TimerBase { 108 public: 109 typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*); 110 111 Timer(TimerFiredClass* o, TimerFiredFunction f) 112 : m_object(o), m_function(f) { } 113 114 private: 115 virtual void fired() { (m_object->*m_function)(this); } 116 117 TimerFiredClass* m_object; 118 TimerFiredFunction m_function; 119 }; 120 121 inline bool TimerBase::isActive() const 122 { 123 ASSERT(m_thread == currentThread()); 124 return m_nextFireTime; 125 } 126 127 template <typename TimerFiredClass> class DeferrableOneShotTimer : private TimerBase { 128 public: 129 typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*); 130 131 DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay) 132 : m_object(o) 133 , m_function(f) 134 , m_delay(delay) 135 , m_shouldRestartWhenTimerFires(false) 136 { 137 } 138 139 void restart() 140 { 141 // Setting this boolean is much more efficient than calling startOneShot 142 // again, which might result in rescheduling the system timer which 143 // can be quite expensive. 144 145 if (isActive()) { 146 m_shouldRestartWhenTimerFires = true; 147 return; 148 } 149 startOneShot(m_delay); 150 } 151 152 using TimerBase::stop; 153 using TimerBase::isActive; 154 private: 155 virtual void fired() 156 { 157 if (m_shouldRestartWhenTimerFires) { 158 m_shouldRestartWhenTimerFires = false; 159 startOneShot(m_delay); 160 return; 161 } 162 163 (m_object->*m_function)(this); 164 } 165 166 TimerFiredClass* m_object; 167 TimerFiredFunction m_function; 168 169 double m_delay; 170 bool m_shouldRestartWhenTimerFires; 171 }; 172 173 } 174 175 #endif 176