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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 50 GLVertex vertex = iter2.next(); local
51 vertex.put(mVertexBuffer, mColorBuffer);
62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); local
63 mVertexList.add(vertex);
64 return vertex;
67 public void transformVertex(GLVertex vertex, M4 transform) {
68 vertex.update(mVertexBuffer, transform);
GLFace.java 55 GLVertex vertex = mVertexList.get(last); local
59 while (vertex.color != null) {
60 mVertexList.add(0, vertex);
62 vertex = mVertexList.get(last);
66 vertex.color = c;
GLShape.java 60 GLVertex vertex = iter.next(); local
61 if (vertex.x == x && vertex.y == y && vertex.z == z) {
62 return vertex;
66 // doesn't exist, so create new vertex
67 GLVertex vertex = mWorld.addVertex(x, y, z); local
68 mVertexList.add(vertex);
69 return vertex;
80 GLVertex vertex = iter.next() local
    [all...]
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShapes.c 43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores
80 int vertex = ( i * (numSlices + 1) + j ) * 3; local
84 (*vertices)[vertex + 0] = radius * sinf ( angleStep * (float)i ) *
86 (*vertices)[vertex + 1] = radius * cosf ( angleStep * (float)i );
87 (*vertices)[vertex + 2] = radius * sinf ( angleStep * (float)i ) *
93 (*normals)[vertex + 0] = (*vertices)[vertex + 0] / radius;
94 (*normals)[vertex + 1] = (*vertices)[vertex + 1] / radius;
95 (*normals)[vertex + 2] = (*vertices)[vertex + 2] / radius
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec_eval.c 73 /* Vertex program maps have priority over conventional attribs */
123 * They alias and override the conventional vertex attributs.
164 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
212 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
218 GLfloat vertex[4] local
    [all...]
vbo_save_draw.c 47 * last vertex to the saved state
54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local
65 data = vertex;
77 data += node->attrsz[0]; /* skip vertex position */
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
166 /* The aliasing of attributes for NV vertex programs has already
167 * occurred. NV vertex programs cannot access material values,
265 /* The vertex store is currently mapped but we're about to replay
268 * We never want to have mapped vertex buffers when we're drawing
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/
d3d10tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/
d3d11tri.cpp 31 struct vertex { struct
36 static struct vertex vertices[3] =
66 // inverse order to make sure the implementation can properly parse the vertex shader signature
  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 73 /* Vertex program maps have priority over conventional attribs */
123 * They alias and override the conventional vertex attributs.
164 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
169 GLfloat vertex[4]; local
171 ASSIGN_4V(vertex, 0, 0, 0, 1);
173 _math_horner_bezier_curve(map->Points, vertex, uu,
178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
212 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
218 GLfloat vertex[4] local
    [all...]
vbo_save_draw.c 47 * last vertex to the saved state
54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local
65 data = vertex;
77 data += node->attrsz[0]; /* skip vertex position */
131 * Treat the vertex storage as a VBO, define vertex arrays pointing
166 /* The aliasing of attributes for NV vertex programs has already
167 * occurred. NV vertex programs cannot access material values,
265 /* The vertex store is currently mapped but we're about to replay
268 * We never want to have mapped vertex buffers when we're drawing
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
fs-fragcoord.c 16 struct vertex { struct
21 /* Note: the upper-left vertex is pushed to the left a bit to
24 static struct vertex vertices[] =
59 ve[0].src_offset = Offset(struct vertex, position);
61 ve[1].src_offset = Offset(struct vertex, color);
68 vbuf.stride = sizeof(struct vertex);
fs-frontface.c 14 struct vertex { struct
23 static struct vertex vertices[] =
81 ve[0].src_offset = Offset(struct vertex, position);
83 ve[1].src_offset = Offset(struct vertex, color);
90 vbuf.stride = sizeof(struct vertex);
fs-write-z.c 17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
tri.c 14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_gs.h 84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon15082
101 /* Number of registers used to store vertex data */
brw_gs_emit.c 51 * 1 needs to be set aside to hold the streamed vertex buffer indices.
65 /* Streamed vertex buffer indices */
72 c->reg.vertex[j] = brw_vec4_grf(i, 0);
114 * need to be able to update on a per-vertex basis.
144 * for each vertex.
155 * Emit a vertex using the URB_WRITE message. Use the contents of
157 * for the vertex data.
159 * If \c last is true, then this is the last vertex, so no further URB space
173 /* Copy the vertex from vertn into m1..mN+1:
177 /* Send each vertex as a seperate write to the urb. This i
361 unsigned vertex, binding; local
    [all...]
  /external/mesa3d/src/gallium/tests/graw/
fs-fragcoord.c 16 struct vertex { struct
21 /* Note: the upper-left vertex is pushed to the left a bit to
24 static struct vertex vertices[] =
59 ve[0].src_offset = Offset(struct vertex, position);
61 ve[1].src_offset = Offset(struct vertex, color);
68 vbuf.stride = sizeof(struct vertex);
fs-frontface.c 14 struct vertex { struct
23 static struct vertex vertices[] =
81 ve[0].src_offset = Offset(struct vertex, position);
83 ve[1].src_offset = Offset(struct vertex, color);
90 vbuf.stride = sizeof(struct vertex);
fs-write-z.c 17 struct vertex { struct
27 static struct vertex vertices[] =
85 ve[0].src_offset = Offset(struct vertex, position);
87 ve[1].src_offset = Offset(struct vertex, color);
94 vbuf.stride = sizeof(struct vertex);
tri.c 14 struct vertex { struct
22 static struct vertex vertices[3] =
47 ve[0].src_offset = Offset(struct vertex, position);
49 ve[1].src_offset = Offset(struct vertex, color);
56 vbuf.stride = sizeof( struct vertex );
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_gs.h 84 * Register holding streamed vertex buffer pointers -- see the Sandy
90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon25426
101 /* Number of registers used to store vertex data */
brw_gs_emit.c 51 * 1 needs to be set aside to hold the streamed vertex buffer indices.
65 /* Streamed vertex buffer indices */
72 c->reg.vertex[j] = brw_vec4_grf(i, 0);
114 * need to be able to update on a per-vertex basis.
144 * for each vertex.
155 * Emit a vertex using the URB_WRITE message. Use the contents of
157 * for the vertex data.
159 * If \c last is true, then this is the last vertex, so no further URB space
173 /* Copy the vertex from vertn into m1..mN+1:
177 /* Send each vertex as a seperate write to the urb. This i
361 unsigned vertex, binding; local
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local
50 if (vertex == NULL || fragment == NULL) {
53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
54 delete[] vertex;
61 vertex = GLUtils::openTextFile("vertex/blur");
63 if (vertex == NULL || fragment == NULL) {
66 programId = GLUtils::createProgram(&vertex, &fragment);
67 delete[] vertex;
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