/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv20_context.c | 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2) [all...] |
nv20_state_frag.c | 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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nv10_context.c | 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); 156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); 208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); 213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); 217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); 221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1) [all...] |
nv10_state_polygon.c | 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); 54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); 66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); 95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3) [all...] |
nv10_state_raster.c | 39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); 42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); 52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); 64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); 67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); 76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); 86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); 98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); 100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); 102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1) [all...] |
nv20_state_polygon.c | 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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nv20_state_raster.c | 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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nv04_state_fb.c | 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1); 84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1); 89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1); 91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1); 106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
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nv20_state_tex.c | 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); 236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1) [all...] |
nv04_surface.c | 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); 235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); 241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); 243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); 246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); 256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); 268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); 300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8) [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv20_context.c | 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2) [all...] |
nv20_state_frag.c | 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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nv10_context.c | 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); 156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); 208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); 213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); 217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); 221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); 224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); 228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1) [all...] |
nv10_state_polygon.c | 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); 43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); 54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); 66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); 69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); 83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); 86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); 95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); 99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); 108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3) [all...] |
nv10_state_raster.c | 39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); 42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); 52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); 64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); 67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); 76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); 86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); 98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); 100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); 102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1) [all...] |
nv20_state_polygon.c | 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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nv20_state_raster.c | 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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nv04_state_fb.c | 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1); 84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1); 89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1); 91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1); 106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
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nv20_state_tex.c | 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); 236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1) [all...] |
nv04_surface.c | 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); 235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); 241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); 243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); 246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); 256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); 268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); 300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); 206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); 230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1) [all...] |
nv30_clear.c | 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); 141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); 193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1) [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); 206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); 230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1) [all...] |
nv30_clear.c | 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); 141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); 193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_screen.c | 335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); 337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); 342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); 344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); 349 BEGIN_NV04(push, NV50_2D(OPERATION), 1); 351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); 353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); 355 BEGIN_NV04(push, SUBC_2D(0x0888), 1); 358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); 361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1) [all...] |