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    Searched refs:CollisionVolume (Results 1 - 7 of 7) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 30 FixedSizeArray<CollisionVolume> attackVolumes;
31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes;
40 FixedSizeArray<CollisionVolume> attackVolumeList,
41 FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) {
CollisionVolume.java 22 * CollisionVolume describes a volume (rectangle, sphere, etc) used for dynamic collision detection.
26 * a parameter of the intersection test. This means that a single instance of a CollisionVolume and
29 public abstract class CollisionVolume extends AllocationGuard {
36 public CollisionVolume() {
41 public CollisionVolume(int type) {
55 public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
DynamicCollisionComponent.java 29 private FixedSizeArray<CollisionVolume> mAttackVolumes;
30 private FixedSizeArray<CollisionVolume> mVulnerabilityVolumes;
63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes,
64 FixedSizeArray<CollisionVolume> vulnerableVolumes) {
GameObjectCollisionSystem.java 39 private static CollisionVolume.FlipInfo sFlip = new CollisionVolume.FlipInfo();
40 private static CollisionVolume.FlipInfo sOtherFlip = new CollisionVolume.FlipInfo();
84 CollisionVolume boundingVolume,
85 FixedSizeArray<CollisionVolume> attackVolumes,
86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) {
199 FixedSizeArray<CollisionVolume> attackVolumes,
200 FixedSizeArray<CollisionVolume> vulnerabilityVolumes,
203 CollisionVolume.FlipInfo attackFlip
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AABoxCollisionVolume.java 27 public class AABoxCollisionVolume extends CollisionVolume {
73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
103 public void growBy(CollisionVolume other) {
SphereCollisionVolume.java 21 public class SphereCollisionVolume extends CollisionVolume {
85 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
129 public void growBy(CollisionVolume other) {
GameObjectFactory.java 715 FixedSizeArray<CollisionVolume> basicVulnerabilityVolume =
716 new FixedSizeArray<CollisionVolume>(1);
719 FixedSizeArray<CollisionVolume> pressAndCollectVolume =
720 new FixedSizeArray<CollisionVolume>(2);
769 FixedSizeArray<CollisionVolume> stompAttackVolume =
770 new FixedSizeArray<CollisionVolume>(3)
    [all...]

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