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    Searched refs:DISPLAY_ORIENTATION_0 (Results 1 - 6 of 6) sorted by null

  /frameworks/native/include/ui/
DisplayInfo.h 41 DISPLAY_ORIENTATION_0 = 0,
  /frameworks/base/services/input/tests/
InputReader_test.cpp     [all...]
  /frameworks/av/cmds/screenrecord/
screenrecord.cpp 124 return orientation != DISPLAY_ORIENTATION_0 &&
276 gRotate ? DISPLAY_ORIENTATION_90 : DISPLAY_ORIENTATION_0,
  /frameworks/base/services/input/
PointerController.cpp 65 mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
InputReader.h 69 displayId(ADISPLAY_ID_NONE), orientation(DISPLAY_ORIENTATION_0),
100 orientation = DISPLAY_ORIENTATION_0;
    [all...]
InputReader.cpp 105 if (orientation != DISPLAY_ORIENTATION_0) {
    [all...]

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