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    Searched refs:GL_CALL (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
80 GL_CALL(gpu, BufferData(fBufferType,
97 GL_CALL(gpu, UnmapBuffer(fBufferType));
122 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
130 GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage));
131 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
153 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage))
    [all...]
GrGpuGL.cpp 20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
164 GL_CALL(UseProgram(0));
292 GL_CALL(Disable(GR_GL_DEPTH_TEST));
293 GL_CALL(DepthMask(GR_GL_FALSE));
301 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
302 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
303 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
304 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
305 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
306 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP))
    [all...]
GrGLRenderTarget.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
GrGLPath.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
89 GL_CALL(PathCommands(fPathID,
101 GL_CALL(DeletePaths(fPathID, 1));
GrGLVertexArray.cpp 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
83 GL_CALL(DeleteVertexArrays(1, &fID));
103 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
GrGLProgram.cpp 24 #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X)
76 GL_CALL(DeleteShader(fVShaderID));
79 GL_CALL(DeleteShader(fGShaderID));
82 GL_CALL(DeleteShader(fFShaderID));
85 GL_CALL(DeleteProgram(fProgramID));
689 GL_CALL(AttachShader(fProgramID, fVShaderID));
691 GL_CALL(AttachShader(fProgramID, fGShaderID));
693 GL_CALL(AttachShader(fProgramID, fFShaderID));
696 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name()));
699 GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name()))
    [all...]
GrGLTexture.cpp 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGpuGL_program.cpp 204 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
251 GL_CALL(MatrixMode(GR_GL_PROJECTION));
252 GL_CALL(LoadMatrixf(mv));
302 GL_CALL(UseProgram(programID));
  /external/skia/src/gpu/gl/
GrGLBufferImpl.cpp 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
80 GL_CALL(gpu, BufferData(fBufferType,
97 GL_CALL(gpu, UnmapBuffer(fBufferType));
122 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
130 GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage));
131 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
153 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage))
    [all...]
GrGpuGL.cpp 20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
164 GL_CALL(UseProgram(0));
292 GL_CALL(Disable(GR_GL_DEPTH_TEST));
293 GL_CALL(DepthMask(GR_GL_FALSE));
301 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
302 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
303 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
304 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
305 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
306 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP))
    [all...]
GrGLRenderTarget.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
GrGLPath.cpp 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
89 GL_CALL(PathCommands(fPathID,
101 GL_CALL(DeletePaths(fPathID, 1));
GrGLVertexArray.cpp 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
83 GL_CALL(DeleteVertexArrays(1, &fID));
103 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
GrGLProgram.cpp 24 #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X)
76 GL_CALL(DeleteShader(fVShaderID));
79 GL_CALL(DeleteShader(fGShaderID));
82 GL_CALL(DeleteShader(fFShaderID));
85 GL_CALL(DeleteProgram(fProgramID));
689 GL_CALL(AttachShader(fProgramID, fVShaderID));
691 GL_CALL(AttachShader(fProgramID, fGShaderID));
693 GL_CALL(AttachShader(fProgramID, fFShaderID));
696 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name()));
699 GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name()))
    [all...]
GrGLTexture.cpp 15 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
GrGpuGL_program.cpp 204 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
251 GL_CALL(MatrixMode(GR_GL_PROJECTION));
252 GL_CALL(LoadMatrixf(mv));
302 GL_CALL(UseProgram(programID));

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