/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
Shader.cpp | 422 return GL_FLOAT_VEC4; 457 case GL_FLOAT_VEC4: return true; 465 case GL_FLOAT_VEC4: 470 case GL_FLOAT_VEC4: return true; 483 case GL_FLOAT_VEC4: return false; 496 case GL_FLOAT_VEC4: return false; 509 case GL_FLOAT_VEC4: return false;
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utilities.cpp | 35 case GL_FLOAT_VEC4: 62 case GL_FLOAT_VEC4: 121 case GL_FLOAT_VEC4: 162 case GL_FLOAT_VEC4:
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_2.cc | 261 SetupShaderForUniform(GL_FLOAT_VEC4); 273 SetupShaderForUniform(GL_FLOAT_VEC4); 285 SetupShaderForUniform(GL_FLOAT_VEC4);
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gles2_cmd_decoder_unittest_base.h | 447 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
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test_helper.cc | 313 case GL_FLOAT_VEC4:
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program_manager_unittest.cc | 168 static const GLenum kAttrib1Type = GL_FLOAT_VEC4; 190 static const GLenum kUniform1Type = GL_FLOAT_VEC4; [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 85 case GL_FLOAT_VEC4:
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 55 case GL_FLOAT_VEC4:
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/external/mesa3d/src/glsl/ |
builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 55 case GL_FLOAT_VEC4:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 259 public static final int GL_FLOAT_VEC4 = 0x8B52;
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 374 case GL_FLOAT_VEC4:
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shader_program.cpp | 792 case GL_FLOAT_VEC4: 897 case GL_FLOAT_VEC4: { [all...] |
/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils.cc | 485 case GL_FLOAT_VEC4:
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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uniform_query.cpp | 609 case GL_FLOAT_VEC4:
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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uniform_query.cpp | 609 case GL_FLOAT_VEC4:
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
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/external/chromium_org/third_party/angle_dx11/include/GLES2/ |
gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 382 #define GL_FLOAT_VEC4 0x8B52
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
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/external/mesa3d/include/GLES2/ |
gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 259 public static final int GL_FLOAT_VEC4 = 0x8B52; [all...] |