HomeSort by relevance Sort by last modified time
    Searched refs:GL_FLOAT_VEC4 (Results 1 - 25 of 87) sorted by null

1 2 3 4

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Shader.cpp 422 return GL_FLOAT_VEC4;
457 case GL_FLOAT_VEC4: return true;
465 case GL_FLOAT_VEC4:
470 case GL_FLOAT_VEC4: return true;
483 case GL_FLOAT_VEC4: return false;
496 case GL_FLOAT_VEC4: return false;
509 case GL_FLOAT_VEC4: return false;
utilities.cpp 35 case GL_FLOAT_VEC4:
62 case GL_FLOAT_VEC4:
121 case GL_FLOAT_VEC4:
162 case GL_FLOAT_VEC4:
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_2.cc 261 SetupShaderForUniform(GL_FLOAT_VEC4);
273 SetupShaderForUniform(GL_FLOAT_VEC4);
285 SetupShaderForUniform(GL_FLOAT_VEC4);
gles2_cmd_decoder_unittest_base.h 447 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
test_helper.cc 313 case GL_FLOAT_VEC4:
program_manager_unittest.cc 168 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
190 static const GLenum kUniform1Type = GL_FLOAT_VEC4;
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 85 case GL_FLOAT_VEC4:
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 55 case GL_FLOAT_VEC4:
  /external/chromium_org/third_party/mesa/src/src/glsl/
builtin_types.h 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
  /external/mesa3d/src/glsl/
builtin_types.h 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 55 case GL_FLOAT_VEC4:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 259 public static final int GL_FLOAT_VEC4 = 0x8B52;
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 374 case GL_FLOAT_VEC4:
shader_program.cpp 792 case GL_FLOAT_VEC4:
897 case GL_FLOAT_VEC4: {
    [all...]
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 485 case GL_FLOAT_VEC4:
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniforms.c 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
uniform_query.cpp 609 case GL_FLOAT_VEC4:
  /external/mesa3d/src/mesa/main/
uniforms.c 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
uniform_query.cpp 609 case GL_FLOAT_VEC4:
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 381 #define GL_FLOAT_VEC4 0x8B52
  /external/chromium_org/third_party/angle_dx11/include/GLES2/
gl2.h 381 #define GL_FLOAT_VEC4 0x8B52
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 382 #define GL_FLOAT_VEC4 0x8B52
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 381 #define GL_FLOAT_VEC4 0x8B52
  /external/mesa3d/include/GLES2/
gl2.h 381 #define GL_FLOAT_VEC4 0x8B52
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 259 public static final int GL_FLOAT_VEC4 = 0x8B52;
    [all...]

Completed in 290 milliseconds

1 2 3 4