/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId) [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_chromium_framebuffer_multisample_unittest.cc | 38 glBindFramebuffer(GL_FRAMEBUFFER, 0); 44 glCheckFramebufferStatus(GL_FRAMEBUFFER));
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gl_unittests.cc | 52 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
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gl_depth_texture_unittest.cc | 110 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 126 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_texture, 0); 135 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0); 159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 160 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 185 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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gl_copy_texture_CHROMIUM_unittest.cc | 37 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); 38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 73 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 246 glBindFramebuffer(GL_FRAMEBUFFER, 0); 358 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); 359 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 361 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 364 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); 391 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 397 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
gl_texture_storage_unittests.cc | 28 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); 29 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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Renderer.cpp | 129 glBindFramebuffer(GL_FRAMEBUFFER, 0); 160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 120 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 204 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 224 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 225 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 229 glBindFramebuffer(GL_FRAMEBUFFER, 0); 238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 239 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 250 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
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GlowingScene.cpp | 180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO 181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureIds[0], 0); 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 193 glBindFramebuffer(GL_FRAMEBUFFER, 0); // Use Screen
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/external/chromium_org/ui/gl/ |
scoped_binders.cc | 19 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); 28 glBindFramebufferEXT(GL_FRAMEBUFFER, old_fbo_);
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gl_context_egl.cc | 103 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); 141 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 409 glFramebufferTexture2D(GL_FRAMEBUFFER, 417 glBindFramebuffer(GL_FRAMEBUFFER, 0); 434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); 435 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); 150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name); 194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0); 206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0); 207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); 85 GLES20.GL_FRAMEBUFFER, 94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); 95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_1.cc | 69 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 74 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 90 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 132 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 145 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_, 164 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 163 glBindFramebuffer(GL_FRAMEBUFFER, name); 164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 166 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 172 glBindFramebuffer(GL_FRAMEBUFFER, 0); 226 glBindFramebuffer(GL_FRAMEBUFFER, name); 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); 249 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); 232 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 243 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 252 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 349 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); 352 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); 354 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 412 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 432 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/ |
MultipleRenderTargets.c | 159 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer); 170 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, userData->framebufferTextures[i], 0); 198 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer); 231 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 247 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); 254 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); 296 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID); 298 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, 301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); 306 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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