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    Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 136) sorted by null

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  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId)
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  /external/chromium_org/gpu/command_buffer/tests/
gl_chromium_framebuffer_multisample_unittest.cc 38 glBindFramebuffer(GL_FRAMEBUFFER, 0);
44 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_unittests.cc 52 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_depth_texture_unittest.cc 110 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
126 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_texture, 0);
135 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0);
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
160 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
185 glBindFramebuffer(GL_FRAMEBUFFER, 0);
gl_copy_texture_CHROMIUM_unittest.cc 37 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
73 glCheckFramebufferStatus(GL_FRAMEBUFFER));
246 glBindFramebuffer(GL_FRAMEBUFFER, 0);
358 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
359 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
361 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
364 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER));
391 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
397 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0
    [all...]
gl_texture_storage_unittests.cc 28 glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
29 glFramebufferTexture2D(GL_FRAMEBUFFER,
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Renderer.cpp 129 glBindFramebuffer(GL_FRAMEBUFFER, 0);
160 glBindFramebuffer(GL_FRAMEBUFFER, buffer->GetFrameBufferName());
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 120 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]);
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
204 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]);
205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
224 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
225 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0);
152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
229 glBindFramebuffer(GL_FRAMEBUFFER, 0);
238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
239 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
250 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 35 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId1, 0);
45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0);
GlowingScene.cpp 180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO
181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureIds[0], 0);
182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
193 glBindFramebuffer(GL_FRAMEBUFFER, 0); // Use Screen
  /external/chromium_org/ui/gl/
scoped_binders.cc 19 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
28 glBindFramebufferEXT(GL_FRAMEBUFFER, old_fbo_);
gl_context_egl.cc 103 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
141 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
409 glFramebufferTexture2D(GL_FRAMEBUFFER,
417 glBindFramebuffer(GL_FRAMEBUFFER, 0);
434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
435 glFramebufferTexture2D(GL_FRAMEBUFFER,
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 140 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
143 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
147 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
150 ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_OES, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
206 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,0);
207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
GLToolbox.java 71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
85 GLES20.GL_FRAMEBUFFER,
94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_1.cc 69 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
74 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
90 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
132 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
145 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
164 DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 163 glBindFramebuffer(GL_FRAMEBUFFER, name);
164 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
166 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
172 glBindFramebuffer(GL_FRAMEBUFFER, 0);
226 glBindFramebuffer(GL_FRAMEBUFFER, name);
227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
249 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
  /frameworks/base/libs/hwui/
LayerRenderer.cpp 50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
232 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
243 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
252 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
349 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
352 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
354 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
412 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
432 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0
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  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/
MultipleRenderTargets.c 159 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer);
170 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, userData->framebufferTextures[i], 0);
198 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer);
231 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectContext.java 126 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 247 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
254 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
296 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
298 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
306 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);

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