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Searched
refs:GL_MODELVIEW
(Results
1 - 25
of
140
) sorted by null
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/external/eigen/demos/opengl/
gpuhelper.cpp
47
pushMatrix(Matrix4f::Identity(),
GL_MODELVIEW
);
53
popMatrix(
GL_MODELVIEW
);
61
pushMatrix(
GL_MODELVIEW
);
74
popMatrix(
GL_MODELVIEW
);
82
pushMatrix(
GL_MODELVIEW
);
95
popMatrix(
GL_MODELVIEW
);
quaternion_demo.cpp
102
gpu.pushMatrix(
GL_MODELVIEW
);
103
gpu.multMatrix(t.matrix(),
GL_MODELVIEW
);
105
gpu.popMatrix(
GL_MODELVIEW
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java
29
* Has the side effect of setting the current matrix state to
GL_MODELVIEW
39
* setting the current matrix state to
GL_MODELVIEW
43
getMatrix(gl, GL10.
GL_MODELVIEW
, mModelView);
LabelMaker.java
323
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
359
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java
81
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
157
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java
47
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
TouchRotateActivity.java
124
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
FrameBufferObjectActivity.java
112
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
148
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
StaticTriangleRenderer.java
144
glMatrixMode(
GL_MODELVIEW
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
59
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java
57
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp
82
glMatrixMode(
GL_MODELVIEW
);
164
glMatrixMode(
GL_MODELVIEW
);
173
glMatrixMode(
GL_MODELVIEW
);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
querymatrix.c
117
{
GL_MODELVIEW
, GL_MODELVIEW_MATRIX},
matrix.c
157
case
GL_MODELVIEW
:
774
ctx->Transform.MatrixMode =
GL_MODELVIEW
;
/external/mesa3d/src/mesa/main/
querymatrix.c
117
{
GL_MODELVIEW
, GL_MODELVIEW_MATRIX},
matrix.c
157
case
GL_MODELVIEW
:
774
ctx->Transform.MatrixMode =
GL_MODELVIEW
;
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java
76
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c
189
glMatrixMode(
GL_MODELVIEW
);
350
glMatrixMode(
GL_MODELVIEW
);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c
189
glMatrixMode(
GL_MODELVIEW
);
350
glMatrixMode(
GL_MODELVIEW
);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c
189
glMatrixMode(
GL_MODELVIEW
);
350
glMatrixMode(
GL_MODELVIEW
);
/development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java
127
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
/external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c
152
f.glMatrixMode(
GL_MODELVIEW
);
testgl.c
142
glMatrixMode(
GL_MODELVIEW
);
151
glMatrixMode(
GL_MODELVIEW
);
599
glMatrixMode(
GL_MODELVIEW
);
716
glMatrixMode(
GL_MODELVIEW
);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
438
if (context.matrixMode !=
GL_MODELVIEW
) {
439
glMatrixMode(
GL_MODELVIEW
);
440
context.matrixMode =
GL_MODELVIEW
;
514
if (context.matrixMode !=
GL_MODELVIEW
) {
515
glMatrixMode(
GL_MODELVIEW
);
516
context.matrixMode =
GL_MODELVIEW
;
[
all
...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java
87
// Set
GL_MODELVIEW
transformation mode
88
gl.glMatrixMode(GL10.
GL_MODELVIEW
);
91
// When using
GL_MODELVIEW
, you must set the view point
Completed in 692 milliseconds
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