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    Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 - 25 of 156) sorted by null

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  /cts/tests/tests/opengl/src/android/opengl/cts/
WrapperTest.java 52 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, countBuf, 0);
108 GLES20.glGetIntegerv(GLES20.GL_NUM_COMPRESSED_TEXTURE_FORMATS, countBuf, 0);
  /sdk/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.cpp 94 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
common.cpp 156 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
199 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
GLES10Header.java-if 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
GLES20Header.java-if 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
  /frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 94 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
  /frameworks/base/opengl/java/android/opengl/
ETC1Util.java 99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0);
GLES10.java 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
    [all...]
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 94 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
  /frameworks/native/opengl/tools/glgen/stubs/jsr239/
GLCHeader.cpp 197 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 125 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
gles2_cmd_utils_implementation_autogen.h 353 { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_validation_implementation_autogen.h 155 GL_NUM_COMPRESSED_TEXTURE_FORMATS,
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
  /frameworks/native/opengl/libagl/
state.cpp 443 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
  /external/robolectric/lib/main/
opengl-api-gl1.1-android-2.1_r1.jar 
  /development/ndk/platforms/android-4/include/GLES/
gl.h 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /external/chromium_org/third_party/angle_dx11/include/GLES2/
gl2.h 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 224 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /external/chromium_org/third_party/mesa/src/include/GLES/
gl.h 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    [all...]
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  /external/mesa3d/include/GLES/
gl.h 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    [all...]
  /external/mesa3d/include/GLES2/
gl2.h 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2

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