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Searched
refs:GL_SHADER_BINARY_FORMATS
(Results
1 - 25
of
76
) sorted by null
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/external/chromium_org/third_party/mesa/src/src/mesa/main/
glheader.h
129
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/mesa3d/src/mesa/main/
glheader.h
129
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils_unittest.cc
76
EXPECT_EQ(0, util_.GLGetNumValuesReturned(
GL_SHADER_BINARY_FORMATS
));
85
EXPECT_EQ(2, util_.GLGetNumValuesReturned(
GL_SHADER_BINARY_FORMATS
));
gles2_cmd_utils.cc
155
case
GL_SHADER_BINARY_FORMATS
:
gles2_cmd_utils_implementation_autogen.h
54
{ 0x8DF8, "
GL_SHADER_BINARY_FORMATS
", },
[
all
...]
/external/chromium_org/ui/gl/
gl_bindings.h
53
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
common.cpp
159
case
GL_SHADER_BINARY_FORMATS
:
/external/chromium_org/gpu/command_buffer/service/
gles2_cmd_validation_implementation_autogen.h
165
GL_SHADER_BINARY_FORMATS
,
/frameworks/base/core/jni/
android_opengl_GLES10Ext.cpp
181
case
GL_SHADER_BINARY_FORMATS
:
/device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp
229
case
GL_SHADER_BINARY_FORMATS
:
276
case
GL_SHADER_BINARY_FORMATS
:
324
case
GL_SHADER_BINARY_FORMATS
:
[
all
...]
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/chromium_org/third_party/angle_dx11/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/chromium_org/third_party/khronos/GLES2/
gl2.h
416
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/external/mesa3d/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/frameworks/base/opengl/java/android/opengl/
GLES20.java
285
public static final int
GL_SHADER_BINARY_FORMATS
= 0x8DF8;
[
all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
415
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h
414
#define
GL_SHADER_BINARY_FORMATS
0x8DF8
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