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    Searched refs:GL_VERTEX_SHADER (Results 1 - 25 of 192) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_seven.cpp 26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER);
27 GLuint vertexShaderTwo = glCreateShader(GL_VERTEX_SHADER);
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererSevenShaderTest.java 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererSixShaderTest.java 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererThreeShaderTest.java 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
RendererOneShaderTest.java 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shaderobj.h 108 case GL_VERTEX_SHADER:
125 GL_VERTEX_SHADER,
  /external/mesa3d/src/mesa/main/
shaderobj.h 108 case GL_VERTEX_SHADER:
125 GL_VERTEX_SHADER,
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 52 case GL_VERTEX_SHADER:
63 if (type==GL_VERTEX_SHADER && AttachedVertexShader==0) {
GLESv2Validate.cpp 124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
  /external/chromium_org/gpu/command_buffer/service/
shader_manager_unittest.cc 46 const GLenum kShader1Type = GL_VERTEX_SHADER;
65 const GLenum kShader1Type = GL_VERTEX_SHADER;
85 const GLenum kShaderType = GL_VERTEX_SHADER;
103 const GLenum kShader1Type = GL_VERTEX_SHADER;
134 const GLenum kShader1Type = GL_VERTEX_SHADER;
211 const GLenum kShader1Type = GL_VERTEX_SHADER;
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 39 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc );
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 233 "type", shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment");
242 if (shader_type == GL_VERTEX_SHADER) {
272 << (shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment")
291 CompileShaderGLSL(which, GL_VERTEX_SHADER, false);
  /external/chromium_org/media/tools/shader_bench/
gpu_painter.cc 61 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_shader_source);
  /external/chromium_org/third_party/mesa/src/src/glsl/
standalone_scaffolding.cpp 57 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
  /external/mesa3d/src/glsl/
standalone_scaffolding.cpp 57 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
  /external/chromium_org/cc/output/
program_binding.cc 35 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 101 vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr );
  /frameworks/rs/driver/
rsdProgram.cpp 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
78 vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc);

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