/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AngleAxis.h | 57 typedef Matrix<Scalar,3,3> Matrix3; 99 inline Matrix3 operator* (const Matrix3& other) const 103 inline friend Matrix3 operator* (const Matrix3& a, const AngleAxis& b) 120 Matrix3 toRotationMatrix(void) const; 188 typename AngleAxis<Scalar>::Matrix3 191 Matrix3 res;
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Quaternion.h | 64 typedef Matrix<Scalar,3,3> Matrix3; 165 Matrix3 toRotationMatrix(void) const; 245 * - Via a Matrix3: 24 + 15n 295 inline typename Quaternion<Scalar>::Matrix3 302 Matrix3 res;
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
VarType.java | 49 Matrix3(true,false),
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Uniform.java | 88 case Matrix3: 135 case Matrix3: 274 case Matrix3:
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/external/eigen/test/ |
geo_eulerangles.cpp | 17 typedef Matrix<Scalar,3,3> Matrix3; 25 Matrix3 m; 30 VERIFY_IS_APPROX(m, Matrix3(AngleAxisx(ea[0], Vector3::Unit##X()) * AngleAxisx(ea[1], Vector3::Unit##Y()) * AngleAxisx(ea[2], Vector3::Unit##Z()))); \
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geo_orthomethods.cpp | 22 typedef Matrix<Scalar,3,3> Matrix3; 36 Matrix3 mat3; 46 Matrix3 mcross;
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vectorization_logic.cpp | 110 > Matrix3; 153 VERIFY(test_assign(Matrix3(),Matrix3().cwiseQuotient(Matrix3()), 163 VERIFY(test_redux(Matrix3(),
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geo_transformations.cpp | 21 typedef Matrix<Scalar,3,3> Matrix3; 92 typedef Matrix<Scalar,3,3> Matrix3; 111 Matrix3 matrot1, m; 120 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); 121 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m); 197 Matrix3 mat3 = Matrix3::Random(); 268 t1 = (Matrix3(q1) * AlignedScaling3(v0)) * Translation3(v0); 270 t1 = (Matrix3(q1) * Eigen::Scaling(v0)) * Translation3(v0); 275 t1 = Matrix3(q1) * (AlignedScaling3(v0) * Translation3(v0)) [all...] |
geo_quaternion.cpp | 51 typedef Matrix<Scalar,3,3> Matrix3;
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/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 22 typedef Matrix<Scalar,3,3> Matrix3; 44 Matrix3 matrot1; 50 Matrix3 m; 74 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); 75 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m); 185 Matrix3 mat3 = Matrix3::Random(); 255 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0); 258 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0)); 264 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1) [all...] |
eigen2_geometry_with_eigen2_prefix.cpp | 24 typedef Matrix<Scalar,3,3> Matrix3; 46 Matrix3 matrot1; 52 Matrix3 m; 76 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); 77 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m); 187 Matrix3 mat3 = Matrix3::Random(); 257 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0); 260 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0)); 266 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1) [all...] |
/external/eigen/Eigen/src/Geometry/ |
AngleAxis.h | 60 typedef Matrix<Scalar,3,3> Matrix3; 115 Matrix3 toRotationMatrix(void) const; 202 typename AngleAxis<Scalar>::Matrix3 205 Matrix3 res;
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Quaternion.h | 53 typedef Matrix<Scalar,3,3> Matrix3; 138 Matrix3 toRotationMatrix() const; 472 * - Via a Matrix3: 24 + 15n 534 inline typename QuaternionBase<Derived>::Matrix3 541 Matrix3 res;
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/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 140 typedef Matrix<Scalar,3,3> Matrix3; 159 Matrix3 m = q.toRotationMatrix(); 163 EulerAngles& operator=(const Matrix3& m) 174 Matrix3 toRotationMatrix(void) const 178 Matrix3 res;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | 371 u.setValue(VarType.Matrix3, tempMat3);
386 u.setValue(VarType.Matrix3, tempMat3);
416 u.setValue(VarType.Matrix3, tempMat3);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | [all...] |