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    Searched refs:P009 (Results 1 - 9 of 9) sorted by null

  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 110 static float P009[3] = {-131.10, -165.92, 834.85};
276 glVertex3fv(P009);
286 glVertex3fv(P009);
294 glVertex3fv(P009);
298 glVertex3fv(P009);
306 glVertex3fv(P009);
1033 glVertex3fv(P009);
1040 glVertex3fv(P009);
    [all...]
dolphin.c 148 static float P009[3] = {124.39, -261.46, 1942.34};
400 glVertex3fv(P009);
405 glVertex3fv(P009);
426 glVertex3fv(P009);
429 glVertex3fv(P009);
    [all...]
whale.c 149 static float P009[3] = {97.46, 67.63, 593.82};
412 glVertex3fv(P009);
420 glVertex3fv(P009);
452 glVertex3fv(P009);
456 glVertex3fv(P009);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 110 static float P009[3] = {-131.10, -165.92, 834.85};
276 glVertex3fv(P009);
286 glVertex3fv(P009);
294 glVertex3fv(P009);
298 glVertex3fv(P009);
306 glVertex3fv(P009);
1033 glVertex3fv(P009);
1040 glVertex3fv(P009);
    [all...]
dolphin.c 148 static float P009[3] = {124.39, -261.46, 1942.34};
400 glVertex3fv(P009);
405 glVertex3fv(P009);
426 glVertex3fv(P009);
429 glVertex3fv(P009);
    [all...]
whale.c 149 static float P009[3] = {97.46, 67.63, 593.82};
412 glVertex3fv(P009);
420 glVertex3fv(P009);
452 glVertex3fv(P009);
456 glVertex3fv(P009);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 110 static float P009[3] = {-131.10, -165.92, 834.85};
276 glVertex3fv(P009);
286 glVertex3fv(P009);
294 glVertex3fv(P009);
298 glVertex3fv(P009);
306 glVertex3fv(P009);
1033 glVertex3fv(P009);
1040 glVertex3fv(P009);
    [all...]
dolphin.c 148 static float P009[3] = {124.39, -261.46, 1942.34};
400 glVertex3fv(P009);
405 glVertex3fv(P009);
426 glVertex3fv(P009);
429 glVertex3fv(P009);
    [all...]
whale.c 149 static float P009[3] = {97.46, 67.63, 593.82};
412 glVertex3fv(P009);
420 glVertex3fv(P009);
452 glVertex3fv(P009);
456 glVertex3fv(P009);
    [all...]

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