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    Searched refs:P016 (Results 1 - 9 of 9) sorted by null

  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 117 static float P016[3] = {-55.62, 570.64, 2000.00};
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
    [all...]
dolphin.c 155 static float P016[3] = {-156.48, -180.96, 2064.44};
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
    [all...]
whale.c 196 static float P016[3] = {-156.48, 121.97, 924.54};
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 117 static float P016[3] = {-55.62, 570.64, 2000.00};
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
    [all...]
dolphin.c 155 static float P016[3] = {-156.48, -180.96, 2064.44};
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
    [all...]
whale.c 196 static float P016[3] = {-156.48, 121.97, 924.54};
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 117 static float P016[3] = {-55.62, 570.64, 2000.00};
238 glVertex3fv(P016);
250 glVertex3fv(P016);
258 glVertex3fv(P016);
463 glVertex3fv(P016);
907 glVertex3fv(P016);
933 glVertex3fv(P016);
949 glVertex3fv(P016);
    [all...]
dolphin.c 155 static float P016[3] = {-156.48, -180.96, 2064.44};
483 glVertex3fv(P016);
497 glVertex3fv(P016);
536 glVertex3fv(P016);
544 glVertex3fv(P016);
    [all...]
whale.c 196 static float P016[3] = {-156.48, 121.97, 924.54};
521 glVertex3fv(P016);
535 glVertex3fv(P016);
574 glVertex3fv(P016);
582 glVertex3fv(P016);
    [all...]

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