/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 132 static float P031[3] = {46.35, -475.53, 3000.00}; 487 glVertex3fv(P031); 513 glVertex3fv(P031); 519 glVertex3fv(P031); 572 glVertex3fv(P031); 604 glVertex3fv(P031); 1190 P031[0] = iP031[0] + seg1; 1234 P031[1] = iP031[1] + segup; [all...] |
dolphin.c | 170 static float P031[3] = {-148.42, 235.02, 3417.91}; 613 glVertex3fv(P031); 639 glVertex3fv(P031); 647 glVertex3fv(P031); 789 glVertex3fv(P031); 871 glVertex3fv(P031); [all...] |
whale.c | 211 static float P031[3] = {-148.42, 432.19, 3213.87}; 651 glVertex3fv(P031); 677 glVertex3fv(P031); 685 glVertex3fv(P031); 811 glVertex3fv(P031); 893 glVertex3fv(P031); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 132 static float P031[3] = {46.35, -475.53, 3000.00}; 487 glVertex3fv(P031); 513 glVertex3fv(P031); 519 glVertex3fv(P031); 572 glVertex3fv(P031); 604 glVertex3fv(P031); 1190 P031[0] = iP031[0] + seg1; 1234 P031[1] = iP031[1] + segup; [all...] |
dolphin.c | 170 static float P031[3] = {-148.42, 235.02, 3417.91}; 613 glVertex3fv(P031); 639 glVertex3fv(P031); 647 glVertex3fv(P031); 789 glVertex3fv(P031); 871 glVertex3fv(P031); [all...] |
whale.c | 211 static float P031[3] = {-148.42, 432.19, 3213.87}; 651 glVertex3fv(P031); 677 glVertex3fv(P031); 685 glVertex3fv(P031); 811 glVertex3fv(P031); 893 glVertex3fv(P031); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 132 static float P031[3] = {46.35, -475.53, 3000.00}; 487 glVertex3fv(P031); 513 glVertex3fv(P031); 519 glVertex3fv(P031); 572 glVertex3fv(P031); 604 glVertex3fv(P031); 1190 P031[0] = iP031[0] + seg1; 1234 P031[1] = iP031[1] + segup; [all...] |
dolphin.c | 170 static float P031[3] = {-148.42, 235.02, 3417.91}; 613 glVertex3fv(P031); 639 glVertex3fv(P031); 647 glVertex3fv(P031); 789 glVertex3fv(P031); 871 glVertex3fv(P031); [all...] |
whale.c | 211 static float P031[3] = {-148.42, 432.19, 3213.87}; 651 glVertex3fv(P031); 677 glVertex3fv(P031); 685 glVertex3fv(P031); 811 glVertex3fv(P031); 893 glVertex3fv(P031); [all...] |