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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 143 static float P042[3] = {72.81, -176.34, 4000.00};
568 glVertex3fv(P042);
576 glVertex3fv(P042);
679 glVertex3fv(P042);
687 glVertex3fv(P042);
1201 P042[0] = iP042[0] + seg2;
1245 P042[1] = iP042[1] + segup * 5.0;
    [all...]
dolphin.c 181 static float P042[3] = {-266.95, -748.41, 4447.78};
851 glVertex3fv(P042);
859 glVertex3fv(P042);
865 glVertex3fv(P042);
908 glVertex3fv(P042);
936 glVertex3fv(P042);
    [all...]
whale.c 222 static float P042[3] = {-266.95, -578.17, 4424.57};
873 glVertex3fv(P042);
881 glVertex3fv(P042);
887 glVertex3fv(P042);
930 glVertex3fv(P042);
958 glVertex3fv(P042);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 143 static float P042[3] = {72.81, -176.34, 4000.00};
568 glVertex3fv(P042);
576 glVertex3fv(P042);
679 glVertex3fv(P042);
687 glVertex3fv(P042);
1201 P042[0] = iP042[0] + seg2;
1245 P042[1] = iP042[1] + segup * 5.0;
    [all...]
dolphin.c 181 static float P042[3] = {-266.95, -748.41, 4447.78};
851 glVertex3fv(P042);
859 glVertex3fv(P042);
865 glVertex3fv(P042);
908 glVertex3fv(P042);
936 glVertex3fv(P042);
    [all...]
whale.c 222 static float P042[3] = {-266.95, -578.17, 4424.57};
873 glVertex3fv(P042);
881 glVertex3fv(P042);
887 glVertex3fv(P042);
930 glVertex3fv(P042);
958 glVertex3fv(P042);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 143 static float P042[3] = {72.81, -176.34, 4000.00};
568 glVertex3fv(P042);
576 glVertex3fv(P042);
679 glVertex3fv(P042);
687 glVertex3fv(P042);
1201 P042[0] = iP042[0] + seg2;
1245 P042[1] = iP042[1] + segup * 5.0;
    [all...]
dolphin.c 181 static float P042[3] = {-266.95, -748.41, 4447.78};
851 glVertex3fv(P042);
859 glVertex3fv(P042);
865 glVertex3fv(P042);
908 glVertex3fv(P042);
936 glVertex3fv(P042);
    [all...]
whale.c 222 static float P042[3] = {-266.95, -578.17, 4424.57};
873 glVertex3fv(P042);
881 glVertex3fv(P042);
887 glVertex3fv(P042);
930 glVertex3fv(P042);
958 glVertex3fv(P042);
    [all...]

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