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Searched
refs:RS_TYPE_FLOAT_32
(Results
1 - 16
of
16
) sorted by null
/cts/tests/src/android/renderscript/cts/
intrinsic_colormatrix.rs
35
if (dtin ==
RS_TYPE_FLOAT_32
) {
74
if (dtout ==
RS_TYPE_FLOAT_32
) {
/frameworks/rs/
rsProgramVertex.cpp
170
ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
172
ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
174
ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
,
rsComponent.cpp
138
case
RS_TYPE_FLOAT_32
:
rsProgramFragment.cpp
105
ObjectBaseRef<const Element> colorElem = Element::createRef(rsc,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 4);
rsDefines.h
139
RS_TYPE_FLOAT_32
,
rsFont.cpp
507
ObjectBaseRef<const Element> colorElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
,
509
ObjectBaseRef<const Element> gammaElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
,
607
ObjectBaseRef<const Element> posElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 3);
608
ObjectBaseRef<const Element> texElem = Element::createRef(mRSC,
RS_TYPE_FLOAT_32
, RS_KIND_USER, false, 2);
/frameworks/rs/driver/
rsdMeshObj.cpp
56
if (dt !=
RS_TYPE_FLOAT_32
&& dt != RS_TYPE_UNSIGNED_8 &&
113
mAttribs[userNum].normalized = f->mHal.state.dataType !=
RS_TYPE_FLOAT_32
;
rsdRuntimeStubs.cpp
772
ELEMENT_AT(float,
RS_TYPE_FLOAT_32
, 1)
773
ELEMENT_AT(float2,
RS_TYPE_FLOAT_32
, 2)
774
ELEMENT_AT(float3,
RS_TYPE_FLOAT_32
, 3)
775
ELEMENT_AT(float4,
RS_TYPE_FLOAT_32
, 4)
[
all
...]
rsdAllocation.cpp
68
case
RS_TYPE_FLOAT_32
: return GL_FLOAT;
[
all
...]
/frameworks/rs/cpu_ref/
rsCpuIntrinsicColorMatrix.cpp
183
if (ein->getType() ==
RS_TYPE_FLOAT_32
) {
185
key.u.inType =
RS_TYPE_FLOAT_32
;
186
rsAssert(key.u.inType ==
RS_TYPE_FLOAT_32
);
188
if (eout->getType() ==
RS_TYPE_FLOAT_32
) {
190
key.u.outType =
RS_TYPE_FLOAT_32
;
191
rsAssert(key.u.outType ==
RS_TYPE_FLOAT_32
);
rsCpuIntrinsicConvolve3x3.cpp
461
if (e->getType() ==
RS_TYPE_FLOAT_32
) {
rsCpuIntrinsicConvolve5x5.cpp
647
if (e->getType() ==
RS_TYPE_FLOAT_32
) {
/frameworks/rs/scriptc/
rs_types.rsh
480
RS_TYPE_FLOAT_32
= 2,
/prebuilts/sdk/renderscript/include/
rs_types.rsh
480
RS_TYPE_FLOAT_32
= 2,
/frameworks/rs/cpp/
Allocation.cpp
101
if (dt ==
RS_TYPE_FLOAT_32
) {
Element.cpp
207
case
RS_TYPE_FLOAT_32
:
Completed in 3627 milliseconds