/external/chromium_org/cc/output/ |
renderer.cc | 5 #include "cc/output/renderer.h" 9 bool Renderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id) const { 13 bool Renderer::IsContextLost() {
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renderer.h | 40 class CC_EXPORT Renderer { 42 virtual ~Renderer() {} 56 // This passes ownership of the render passes to the renderer. It should 83 explicit Renderer(RendererClient* client) 89 DISALLOW_COPY_AND_ASSIGN(Renderer);
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
RenderTarget9.h | 13 #include "libGLESv2/renderer/RenderTarget.h" 17 class Renderer; 23 RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface); 24 RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
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IndexDataManager.h | 31 class Renderer; 48 explicit IndexDataManager(Renderer *renderer); 57 Renderer *const mRenderer;
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RenderTarget11.h | 13 #include "libGLESv2/renderer/RenderTarget.h" 17 class Renderer; 23 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); 24 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); 25 RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
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IndexBuffer.h | 14 #include "libGLESv2/renderer/IndexRangeCache.h" 18 class Renderer; 52 IndexBufferInterface(Renderer *renderer, bool dynamic); 78 rx::Renderer *const mRenderer; 89 StreamingIndexBufferInterface(Renderer *renderer); 98 explicit StaticIndexBufferInterface(Renderer *renderer);
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VertexDataManager.h | 27 class Renderer; 46 VertexDataManager(rx::Renderer *renderer); 54 rx::Renderer *const mRenderer;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
GL1Renderer.java | 1 package com.jme3.renderer; 6 * Renderer sub-interface that is used for non-shader based renderers. 14 public interface GL1Renderer extends Renderer {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.h | 17 #include <graphics/Renderer.h> 19 class ContextSwitchRenderer: public Renderer {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.h | 17 #include <graphics/Renderer.h> 19 class PixelOutputRenderer: public Renderer {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.h | 17 #include <graphics/Renderer.h> 19 class ShaderPerfRenderer: public Renderer {
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/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.h | 20 #include <graphics/Renderer.h> 22 class ReferenceRenderer: public Renderer {
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
Fence.h | 16 class Renderer; 26 explicit Fence(rx::Renderer *renderer);
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Query.h | 20 class Renderer; 30 Query(rx::Renderer *renderer, GLenum type, GLuint id);
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Buffer.h | 16 #include "libGLESv2/renderer/IndexRangeCache.h" 20 class Renderer; 32 Buffer(rx::Renderer *renderer, GLuint id); 54 rx::Renderer *mRenderer;
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 74 class Renderer { 76 virtual ~Renderer(); 81 Renderer(); 105 extern Renderer* createES2Renderer(); 106 extern Renderer* createES3Renderer();
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/frameworks/native/cmds/flatland/ |
Flatland.h | 32 class Renderer; 37 Renderer* (*rendererFactory)(); 61 class Renderer { 63 virtual ~Renderer() {} 69 Renderer* staticGradient();
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
RenderSVGResource.h | 69 template<class Renderer> 70 Renderer* cast() 72 if (Renderer::s_resourceType == resourceType()) 73 return static_cast<Renderer*>(this);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 17 #include "Renderer.h" 20 #define LOG_TAG "Renderer" 24 Renderer::Renderer() 35 Renderer::~Renderer() { 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) 113 // Set this renderer to use the default frame-buffer (screen) and 115 bool Renderer::SetupGraphics(int width, int height [all...] |
/packages/apps/Camera/src/com/android/camera/ui/ |
RenderOverlay.java | 33 interface Renderer { 44 private List<Renderer> mClients; 47 private List<Renderer> mTouchClients; 55 mClients = new ArrayList<Renderer>(10); 56 mTouchClients = new ArrayList<Renderer>(10); 60 public void addRenderer(Renderer renderer) { 61 mClients.add(renderer); 62 renderer.setOverlay(this); 63 if (renderer.handlesTouch()) [all...] |
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 17 #include "Renderer.h" 20 #define LOG_TAG "Renderer" 24 Renderer::Renderer() 35 Renderer::~Renderer() { 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) 113 // Set this renderer to use the default frame-buffer (screen) and 115 bool Renderer::SetupGraphics(int width, int height [all...] |
/packages/apps/Camera2/src/com/android/camera/ui/ |
RenderOverlay.java | 35 interface Renderer { 46 private List<Renderer> mClients; 49 private List<Renderer> mTouchClients; 57 mClients = new ArrayList<Renderer>(10); 58 mTouchClients = new ArrayList<Renderer>(10); 66 public void addRenderer(Renderer renderer) { 67 mClients.add(renderer); 68 renderer.setOverlay(this); 69 if (renderer.handlesTouch()) [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 17 #include "Renderer.h" 20 #define LOG_TAG "Renderer" 24 Renderer::Renderer() 35 Renderer::~Renderer() { 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) 113 // Set this renderer to use the default frame-buffer (screen) and 115 bool Renderer::SetupGraphics(int width, int height [all...] |
/cts/tests/src/android/opengl/cts/ |
GLSurfaceViewStubActivity.java | 32 private static class Renderer implements GLSurfaceView.Renderer { 49 /** To override the blank renderer, or other settings, these 55 private static GLSurfaceView.Renderer mRenderer = null; 56 public static void setRenderer(GLSurfaceView.Renderer renderer) { 57 mRenderer = renderer; 93 // Use no-op renderer by default 95 mView.setRenderer(new Renderer());
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.h | 23 class Renderer { 25 Renderer(ANativeWindow* window, bool offscreen, int workload); 30 virtual ~Renderer() {};
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