HomeSort by relevance Sort by last modified time
    Searched refs:Renderer (Results 1 - 25 of 242) sorted by null

1 2 3 4 5 6 7 8 910

  /external/chromium_org/cc/output/
renderer.cc 5 #include "cc/output/renderer.h"
9 bool Renderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id) const {
13 bool Renderer::IsContextLost() {
renderer.h 40 class CC_EXPORT Renderer {
42 virtual ~Renderer() {}
56 // This passes ownership of the render passes to the renderer. It should
83 explicit Renderer(RendererClient* client)
89 DISALLOW_COPY_AND_ASSIGN(Renderer);
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
RenderTarget9.h 13 #include "libGLESv2/renderer/RenderTarget.h"
17 class Renderer;
23 RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
24 RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
IndexDataManager.h 31 class Renderer;
48 explicit IndexDataManager(Renderer *renderer);
57 Renderer *const mRenderer;
RenderTarget11.h 13 #include "libGLESv2/renderer/RenderTarget.h"
17 class Renderer;
23 RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
24 RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
25 RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
IndexBuffer.h 14 #include "libGLESv2/renderer/IndexRangeCache.h"
18 class Renderer;
52 IndexBufferInterface(Renderer *renderer, bool dynamic);
78 rx::Renderer *const mRenderer;
89 StreamingIndexBufferInterface(Renderer *renderer);
98 explicit StaticIndexBufferInterface(Renderer *renderer);
VertexDataManager.h 27 class Renderer;
46 VertexDataManager(rx::Renderer *renderer);
54 rx::Renderer *const mRenderer;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
GL1Renderer.java 1 package com.jme3.renderer;
6 * Renderer sub-interface that is used for non-shader based renderers.
14 public interface GL1Renderer extends Renderer {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 17 #include <graphics/Renderer.h>
19 class ContextSwitchRenderer: public Renderer {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h 17 #include <graphics/Renderer.h>
19 class PixelOutputRenderer: public Renderer {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h 17 #include <graphics/Renderer.h>
19 class ShaderPerfRenderer: public Renderer {
  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 20 #include <graphics/Renderer.h>
22 class ReferenceRenderer: public Renderer {
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Fence.h 16 class Renderer;
26 explicit Fence(rx::Renderer *renderer);
Query.h 20 class Renderer;
30 Query(rx::Renderer *renderer, GLenum type, GLuint id);
Buffer.h 16 #include "libGLESv2/renderer/IndexRangeCache.h"
20 class Renderer;
32 Buffer(rx::Renderer *renderer, GLuint id);
54 rx::Renderer *mRenderer;
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 74 class Renderer {
76 virtual ~Renderer();
81 Renderer();
105 extern Renderer* createES2Renderer();
106 extern Renderer* createES3Renderer();
  /frameworks/native/cmds/flatland/
Flatland.h 32 class Renderer;
37 Renderer* (*rendererFactory)();
61 class Renderer {
63 virtual ~Renderer() {}
69 Renderer* staticGradient();
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResource.h 69 template<class Renderer>
70 Renderer* cast()
72 if (Renderer::s_resourceType == resourceType())
73 return static_cast<Renderer*>(this);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer()
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
113 // Set this renderer to use the default frame-buffer (screen) and
115 bool Renderer::SetupGraphics(int width, int height
    [all...]
  /packages/apps/Camera/src/com/android/camera/ui/
RenderOverlay.java 33 interface Renderer {
44 private List<Renderer> mClients;
47 private List<Renderer> mTouchClients;
55 mClients = new ArrayList<Renderer>(10);
56 mTouchClients = new ArrayList<Renderer>(10);
60 public void addRenderer(Renderer renderer) {
61 mClients.add(renderer);
62 renderer.setOverlay(this);
63 if (renderer.handlesTouch())
    [all...]
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer()
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
113 // Set this renderer to use the default frame-buffer (screen) and
115 bool Renderer::SetupGraphics(int width, int height
    [all...]
  /packages/apps/Camera2/src/com/android/camera/ui/
RenderOverlay.java 35 interface Renderer {
46 private List<Renderer> mClients;
49 private List<Renderer> mTouchClients;
57 mClients = new ArrayList<Renderer>(10);
58 mTouchClients = new ArrayList<Renderer>(10);
66 public void addRenderer(Renderer renderer) {
67 mClients.add(renderer);
68 renderer.setOverlay(this);
69 if (renderer.handlesTouch())
    [all...]
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer()
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
113 // Set this renderer to use the default frame-buffer (screen) and
115 bool Renderer::SetupGraphics(int width, int height
    [all...]
  /cts/tests/src/android/opengl/cts/
GLSurfaceViewStubActivity.java 32 private static class Renderer implements GLSurfaceView.Renderer {
49 /** To override the blank renderer, or other settings, these
55 private static GLSurfaceView.Renderer mRenderer = null;
56 public static void setRenderer(GLSurfaceView.Renderer renderer) {
57 mRenderer = renderer;
93 // Use no-op renderer by default
95 mView.setRenderer(new Renderer());
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.h 23 class Renderer {
25 Renderer(ANativeWindow* window, bool offscreen, int workload);
30 virtual ~Renderer() {};

Completed in 1015 milliseconds

1 2 3 4 5 6 7 8 910