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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Fence9.h 16 class Renderer9;
21 explicit Fence9(rx::Renderer9 *renderer);
33 rx::Renderer9 *mRenderer;
Query9.h 16 class Renderer9;
21 Query9(rx::Renderer9 *renderer, GLenum type);
34 rx::Renderer9 *mRenderer;
IndexBuffer9.h 16 class Renderer9;
21 explicit IndexBuffer9(Renderer9 *const renderer);
43 rx::Renderer9 *const mRenderer;
RenderTarget9.h 18 class Renderer9;
35 Renderer9 *mRenderer;
SwapChain9.h 17 class Renderer9;
22 SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
42 Renderer9 *mRenderer;
Blit.h 21 class Renderer9;
28 explicit Blit(Renderer9 *renderer);
46 rx::Renderer9 *mRenderer;
77 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
VertexBuffer9.h 16 class Renderer9;
21 explicit VertexBuffer9(rx::Renderer9 *const renderer);
48 rx::Renderer9 *const mRenderer;
Renderer9.cpp 8 // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
17 #include "libGLESv2/renderer/Renderer9.h"
81 Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Renderer(display), mDc(hDc), mSoftwareDevice(softwareDevice)
120 Renderer9::~Renderer9()
172 Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
174 ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer9*, renderer));
175 return static_cast<rx::Renderer9*>(renderer)
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Image9.h 24 class Renderer9;
70 Renderer9 *mRenderer;
RenderTarget9.cpp 12 #include "libGLESv2/renderer/Renderer9.h"
22 mRenderer = Renderer9::makeRenderer9(renderer);
41 mRenderer = Renderer9::makeRenderer9(renderer);
TextureStorage9.h 19 class Renderer9;
52 Renderer9 *mRenderer;
Query9.cpp 14 #include "libGLESv2/renderer/Renderer9.h"
19 Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type)
Fence9.cpp 13 #include "libGLESv2/renderer/Renderer9.h"
18 Fence9::Fence9(rx::Renderer9 *renderer)
TextureStorage9.cpp 13 #include "libGLESv2/renderer/Renderer9.h"
24 mRenderer(Renderer9::makeRenderer9(renderer)),
121 : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
218 : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
Renderer9.h 7 // Renderer9.h: Defines a back-end specific class for the D3D9 renderer.
31 class Renderer9 : public Renderer
34 Renderer9(egl::Display *display, HDC hDc, bool softwareDevice);
35 virtual ~Renderer9();
37 static Renderer9 *makeRenderer9(Renderer *renderer);
199 DISALLOW_COPY_AND_ASSIGN(Renderer9);
IndexBuffer9.cpp 11 #include "libGLESv2/renderer/Renderer9.h"
16 IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
Blit.cpp 16 #include "libGLESv2/renderer/Renderer9.h"
49 Blit::Blit(rx::Renderer9 *renderer)
120 D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
159 return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
164 return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
Renderer.cpp 14 #include "libGLESv2/renderer/Renderer9.h"
200 renderer = new rx::Renderer9(display, hDc, softwareDevice);
SwapChain9.cpp 12 #include "libGLESv2/renderer/Renderer9.h"
17 SwapChain9::SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
VertexBuffer9.cpp 14 #include "libGLESv2/renderer/Renderer9.h"
24 VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
Image9.cpp 16 #include "libGLESv2/renderer/Renderer9.h"
151 mRenderer = Renderer9::makeRenderer9(renderer);

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