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    Searched refs:RenderingQuantum (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
WaveShaperDSPKernel.cpp 36 const unsigned RenderingQuantum = 128;
52 m_tempBuffer = adoptPtr(new AudioFloatArray(RenderingQuantum * 2));
53 m_tempBuffer2 = adoptPtr(new AudioFloatArray(RenderingQuantum * 4));
54 m_upSampler = adoptPtr(new UpSampler(RenderingQuantum));
55 m_downSampler = adoptPtr(new DownSampler(RenderingQuantum * 2));
56 m_upSampler2 = adoptPtr(new UpSampler(RenderingQuantum * 2));
57 m_downSampler2 = adoptPtr(new DownSampler(RenderingQuantum * 4));
128 bool isSafe = framesToProcess == RenderingQuantum;
145 bool isSafe = framesToProcess == RenderingQuantum;
  /external/chromium_org/third_party/WebKit/Source/core/platform/audio/
HRTFPanner.cpp 47 const unsigned RenderingQuantum = 128;
66 , m_tempL1(RenderingQuantum)
67 , m_tempR1(RenderingQuantum)
68 , m_tempL2(RenderingQuantum)
69 , m_tempR2(RenderingQuantum)
202 // This algorithm currently requires that we process in power-of-two size chunks at least RenderingQuantum.
204 ASSERT(framesToProcess >= RenderingQuantum);
206 const unsigned framesPerSegment = RenderingQuantum;

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