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Searched
refs:SQRTF
(Results
1 - 16
of
16
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/main/
imports.h
100
***
SQRTF
: single-precision square root
102
#define
SQRTF
(X) (float) sqrt((float) (X))
108
#define INV_SQRTF(X) (1.0F /
SQRTF
(X))
139
#define
sqrtf
(f) ((float) sqrt(f))
macro
151
static inline float asinhf(float x) { return logf(x +
sqrtf
(x * x + 1.0f)); }
152
static inline float acoshf(float x) { return logf(x +
sqrtf
(x * x - 1.0f)); }
macros.h
707
return
SQRTF
(LEN_SQUARED_3FV(v));
713
return
SQRTF
(LEN_SQUARED_2FV(v));
light.c
1041
ctx->_ModelViewInvScale = (GLfloat)
SQRTF
(f);
[
all
...]
/external/mesa3d/src/mesa/main/
imports.h
100
***
SQRTF
: single-precision square root
102
#define
SQRTF
(X) (float) sqrt((float) (X))
108
#define INV_SQRTF(X) (1.0F /
SQRTF
(X))
139
#define
sqrtf
(f) ((float) sqrt(f))
macro
151
static inline float asinhf(float x) { return logf(x +
sqrtf
(x * x + 1.0f)); }
152
static inline float acoshf(float x) { return logf(x +
sqrtf
(x * x - 1.0f)); }
macros.h
707
return
SQRTF
(LEN_SQUARED_3FV(v));
713
return
SQRTF
(LEN_SQUARED_2FV(v));
light.c
1041
ctx->_ModelViewInvScale = (GLfloat)
SQRTF
(f);
[
all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_aalinetemp.h
121
line.len =
SQRTF
(line.dx * line.dx + line.dy * line.dy);
s_span.c
422
GLfloat x =
SQRTF
(dudx * dudx + dvdx * dvdx);
423
GLfloat y =
SQRTF
(dudy * dudy + dvdy * dvdy);
[
all
...]
s_texfilter.c
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_aalinetemp.h
121
line.len =
SQRTF
(line.dx * line.dx + line.dy * line.dy);
s_span.c
422
GLfloat x =
SQRTF
(dudx * dudx + dvdx * dvdx);
423
GLfloat y =
SQRTF
(dudy * dudy + dvdy * dvdy);
[
all
...]
s_texfilter.c
[
all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_rasterpos.c
432
SQRTF
( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
/external/mesa3d/src/mesa/tnl/
t_rasterpos.c
432
SQRTF
( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
/external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.c
859
const GLfloat mag =
SQRTF
(x * x + y * y + z * z);
[
all
...]
/external/mesa3d/src/mesa/math/
m_matrix.c
859
const GLfloat mag =
SQRTF
(x * x + y * y + z * z);
[
all
...]
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