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    Searched refs:ScrollLogicalDirection (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/platform/
ScrollTypes.h 40 enum ScrollLogicalDirection {
48 inline ScrollDirection logicalToPhysical(ScrollLogicalDirection direction, bool isVertical, bool isFlipped)
ScrollView.h 169 bool logicalScroll(ScrollLogicalDirection, ScrollGranularity);
ScrollView.cpp 330 bool ScrollView::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity)
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  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderEmbeddedObject.h 75 virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier, Node** stopNode) OVERRIDE FINAL;
RenderTextControlSingleLine.h 71 virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
RenderListBox.h 76 virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
RenderEmbeddedObject.cpp 286 bool RenderEmbeddedObject::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
RenderTextControlSingleLine.cpp 464 bool RenderTextControlSingleLine::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
RenderBox.h 453 virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0);
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RenderListBox.cpp 613 bool RenderListBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node**)
RenderBox.cpp 738 bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
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  /external/chromium_org/third_party/WebKit/Source/core/page/
EventHandler.h 139 bool logicalScrollRecursively(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0);
221 bool logicalScrollOverflow(ScrollLogicalDirection, ScrollGranularity, Node* startingNode = 0);
EventHandler.cpp     [all...]

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