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    Searched refs:SpriteController (Results 1 - 6 of 6) sorted by null

  /frameworks/base/services/input/
SpriteController.cpp 21 #include "SpriteController.h"
36 // --- SpriteController ---
38 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) :
46 SpriteController::~SpriteController() {
55 sp<Sprite> SpriteController::createSprite() {
59 void SpriteController::openTransaction() {
65 void SpriteController::closeTransaction() {
78 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite)
    [all...]
SpriteController.h 138 class SpriteController : public MessageHandler {
140 virtual ~SpriteController();
143 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
217 SpriteImpl(const sp<SpriteController> controller);
244 sp<SpriteController> mController;
PointerController.h 20 #include "SpriteController.h"
156 const sp<Looper>& looper, const sp<SpriteController>& spriteController);
209 sp<SpriteController> mSpriteController;
Android.mk 28 SpriteController.cpp
PointerController.cpp 55 const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
56 mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
  /frameworks/base/services/jni/
com_android_server_input_InputManagerService.cpp 40 #include <input/SpriteController.h>
242 sp<SpriteController> spriteController;
423 controller = new PointerController(this, mLooper, mLocked.spriteController);
454 if (mLocked.spriteController == NULL) {
460 mLocked.spriteController = new SpriteController(mLooper, layer);
    [all...]

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