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Searched
refs:TextureStorage
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
TextureStorage.h
7
//
TextureStorage
.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
23
class
TextureStorage
26
TextureStorage
() {};
27
virtual ~
TextureStorage
() {};
40
DISALLOW_COPY_AND_ASSIGN(
TextureStorage
);
50
TextureStorage
*getStorageInstance() { return mInstance; }
61
TextureStorage
*mInstance;
TextureStorage9.h
14
#include "libGLESv2/renderer/
TextureStorage
.h"
25
class TextureStorage9 : public
TextureStorage
31
static TextureStorage9 *makeTextureStorage9(
TextureStorage
*storage);
68
static TextureStorage9_2D *makeTextureStorage9_2D(
TextureStorage
*storage);
90
static TextureStorage9_Cube *makeTextureStorage9_Cube(
TextureStorage
*storage);
TextureStorage11.h
14
#include "libGLESv2/renderer/
TextureStorage
.h"
24
class TextureStorage11 : public
TextureStorage
30
static TextureStorage11 *makeTextureStorage11(
TextureStorage
*storage);
86
static TextureStorage11_2D *makeTextureStorage11_2D(
TextureStorage
*storage);
105
static TextureStorage11_Cube *makeTextureStorage11_Cube(
TextureStorage
*storage);
Renderer.h
63
class
TextureStorage
;
215
virtual
TextureStorage
*createTextureStorage2D(SwapChain *swapChain) = 0;
216
virtual
TextureStorage
*createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
217
virtual
TextureStorage
*createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
TextureStorage9.cpp
34
TextureStorage9 *TextureStorage9::makeTextureStorage9(
TextureStorage
*storage)
154
TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(
TextureStorage
*storage)
259
TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(
TextureStorage
*storage)
Renderer11.h
163
virtual
TextureStorage
*createTextureStorage2D(SwapChain *swapChain);
164
virtual
TextureStorage
*createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
165
virtual
TextureStorage
*createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
Renderer9.h
178
virtual
TextureStorage
*createTextureStorage2D(SwapChain *swapChain);
179
virtual
TextureStorage
*createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
180
virtual
TextureStorage
*createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
TextureStorage11.cpp
44
TextureStorage11 *TextureStorage11::makeTextureStorage11(
TextureStorage
*storage)
315
TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(
TextureStorage
*storage)
534
TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(
TextureStorage
*storage)
Renderer11.cpp
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Renderer9.cpp
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