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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Context.cpp 144 mState.activeSampler = 0;
583 mState.activeSampler = active;
875 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
882 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1159 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1164 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
    [all...]
Context.h 152 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0

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