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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.cpp 772 float actualZFar = gl::clamp01(zFar);
780 actualZFar = 1.0f;
795 dxViewport.MaxDepth = actualZFar;
803 actualZNear != mCurNear || actualZFar != mCurFar;
811 mCurFar = actualZFar;
818 mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
819 mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
822 mVertexConstants.depthRange[1] = actualZFar;
823 mVertexConstants.depthRange[2] = actualZFar - actualZNear;
826 mPixelConstants.depthRange[1] = actualZFar;
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Renderer9.cpp     [all...]

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