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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugMeshCallback.java 47 public void addVector(float x, float y, float z, int part, int index) {
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 38 function addVector(self, v) {
218 var reflection = addVector(scale(normal, -2*dot(dir, normal)), dir);
235 addVector(l, scale(light.colour, nl));
239 l = addVector(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287 rays[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288 rays[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297 var origin = addVector(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298 var dir = normaliseVector(addVector(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 38 function addVector(self, v) {
218 var reflection = addVector(scale(normal, -2*dot(dir, normal)), dir);
235 addVector(l, scale(light.colour, nl));
239 l = addVector(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287 rays[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288 rays[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297 var origin = addVector(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298 var dir = normaliseVector(addVector(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 38 function addVector(self, v) {
218 var reflection = addVector(scale(normal, -2*dot(dir, normal)), dir);
235 addVector(l, scale(light.colour, nl));
239 l = addVector(scaleVector(l, 1 - colour.reflection), scaleVector(reflected, colour.reflection));
287 rays[0].dir = addVector(scale(this.directions[0], y), scale(this.directions[3], 1 - y));
288 rays[1].dir = addVector(scale(this.directions[1], y), scale(this.directions[2], 1 - y));
297 var origin = addVector(scale(rays[0].origin, xp), scale(rays[1].origin, 1 - xp));
298 var dir = normaliseVector(addVector(scale(rays[0].dir, xp), scale(rays[1].dir, 1 - xp)));

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